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vtkScene.cpp
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/**************************************************************************************************
* THE OMEGA LIB PROJECT
*-------------------------------------------------------------------------------------------------
* Copyright 2010-2011 Electronic Visualization Laboratory, University of Illinois at Chicago
* Authors:
* Alessandro Febretti [email protected]
*-------------------------------------------------------------------------------------------------
* Copyright (c) 2010-2011, Electronic Visualization Laboratory, University of Illinois at Chicago
* All rights reserved.
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list of conditions
* and the following disclaimer. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*************************************************************************************************/
#include <vtkSphereSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkActor.h>
#include <omega.h>
#include <omegaToolkit.h>
#include <omegaVtk/omegaVtk.h>
using namespace omega;
using namespace omegaToolkit;
using namespace omegaVtk;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class VtkScene: public EngineModule
{
public:
VtkScene();
virtual void initialize();
private:
VtkModule* myVtkModule;
SceneNode* mySceneNode;
//DefaultMouseInteractor* myMouseInteractor;
vtkSphereSource* mySphere;
vtkPolyDataMapper* myPolyDataMapper;
vtkActor* myActor;
// Client objecs.
//RendererObject<vtkPolyDataMapper*> myPolyDataMapper;
//RendererObject<vtkActor*> myActor;
};
///////////////////////////////////////////////////////////////////////////////////////////////////
VtkScene::VtkScene(): EngineModule("VtkScene")
{
// Create and register the omegalib vtk module.
myVtkModule = new VtkModule();
ModuleServices::addModule(myVtkModule);
}
///////////////////////////////////////////////////////////////////////////////////////////////////
void VtkScene::initialize()
{
// As simple as it gets: create a sphere in vtk.
mySphere = vtkSphereSource::New();
mySphere->SetRadius(0.20);
mySphere->SetThetaResolution(18);
mySphere->SetPhiResolution(18);
// Create an omegalib scene node. We will attach our vtk objects to it.
mySceneNode = new SceneNode(getEngine(), "vtkRoot");
mySceneNode->setPosition(0, 0, -1);
mySceneNode->setBoundingBoxVisible(true);
getEngine()->getScene()->addChild(mySceneNode);
// Create a mouse interactor and associate it with our scene node.
//myMouseInteractor = new DefaultMouseInteractor();
//myMouseInteractor->setSceneNode(mySceneNode);
//ModuleServices::addModule(myMouseInteractor);
myPolyDataMapper = vtkPolyDataMapper::New();
myPolyDataMapper->SetInputConnection(mySphere->GetOutputPort());
myActor = vtkActor::New();
myActor->SetMapper(myPolyDataMapper);
myActor->GetProperty()->SetColor(0,0,1);
myVtkModule->attachProp(myActor, mySceneNode);
// Setup the camera
getEngine()->getDefaultCamera()->focusOn(getEngine()->getScene());
}
///////////////////////////////////////////////////////////////////////////////////////////////////
// Application entry point
int main(int argc, char** argv)
{
Application<VtkScene> app("vtkhello");
return omain(app, argc, argv);
}