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frmMap.pas
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unit frmMap;
// DISCLAIMER!
// ==================================================================
// This source code has been automatically generated.
// It still requires extensive manual fixing, debugging and testing.
// IT IS NOT GUARANTEED TO COMPILE
// AND MUCH LESS TO BEHAVE EXACTLY LIKE THE ORIGINAL SOURCE CODE.
// Use it at your sole risk and discretion.
//
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs;
type
TfrmMap =
class( TForm )
cboGrenades : TComboBox;
cboJet : TComboBox;
cboMedikits : TComboBox;
cboSteps : TComboBox;
cboTexture : TComboBox;
cboWeather : TComboBox;
fraMap_0 : TShape;
fraMap_1 : TShape;
frmMap : TForm;
lblMap_1 : TLabel;
lblMap_2 : TLabel;
lblMap_3 : TLabel;
lblMap_4 : TLabel;
lblMap_5 : TLabel;
lblMap_0 : TLabel;
lblMap_7 : TLabel;
lblMap_6 : TLabel;
picBackClr_1 : TPaintBox;
picBackClr_0 : TPaintBox;
picCancel : TPaintBox;
picHide : TPaintBox;
picOK : TPaintBox;
picTexture : TPaintBox;
picTitle : TPaintBox;
txtDesc : TEdit;
txtJet : TEdit;
private
procedure cboJet_Click;
procedure getJets;
procedure cboTexture_Click;
procedure picBackClr_Click( var Index : smallint );
procedure picCancel_Click;
procedure picOK_Click;
procedure picTitle_MouseDown( var Button : smallint; var Shift : smallint; var X : single; var Y : single );
procedure picCancel_MouseDown( var Button : smallint; var Shift : smallint; var X : single; var Y : single );
procedure picCancel_MouseMove( var Button : smallint; var Shift : smallint; var X : single; var Y : single );
procedure picOK_MouseDown( var Button : smallint; var Shift : smallint; var X : single; var Y : single );
procedure picOK_MouseMove( var Button : smallint; var Shift : smallint; var X : single; var Y : single );
procedure picHide_Click;
procedure picHide_MouseDown( var Button : smallint; var Shift : smallint; var X : single; var Y : single );
procedure picHide_MouseMove( var Button : smallint; var Shift : smallint; var X : single; var Y : single );
procedure picHide_MouseUp( var Button : smallint; var Shift : smallint; var X : single; var Y : single );
procedure txtJet_KeyPress( var KeyAscii : smallint );
public
procedure Form_Load;
procedure loadTextures;
procedure loadTextures2;
procedure loadFromList;
procedure mnuRefresh_Click;
procedure SetColours;
end;
implementation
{$R *.DFM}
type
TColour =
packed record
red : byte;
green : byte;
blue : byte;
end;
procedure TfrmMap.cboJet_Click;
begin
case cboJet.ListIndex of
0 : //none
begin
txtJet.Text := '0';
end;
1 : //minimal
begin
txtJet.Text := '12';
end;
2 : //very low
begin
txtJet.Text := '45';
end;
3 : //low
begin
txtJet.Text := '95';
end;
4 : //normal
begin
txtJet.Text := '190';
end;
5 : //high
begin
txtJet.Text := '320';
end;
6 : //maximum
begin
txtJet.Text := '800';
end;
7 : //infinite
begin
txtJet.Text := '32766';
end;
8 : //custom
begin
end;
end;
if ( cboJet.ListIndex <> 8 )
then
begin
txtJet.Enabled := false;
end
else
begin
txtJet.Enabled := true;
end;
end;
procedure TfrmMap.getJets;
begin
tmp{DECLARE} := txtJet.Text;
if ( tmp = 0 ) //none
then
begin
cboJet.ListIndex := 0;
end
else
if ( tmp = 12 )
then
begin
cboJet.ListIndex := 1;
end
else
if ( tmp = 45 )
then
begin
cboJet.ListIndex := 2;
end
else
if ( tmp = 95 )
then
begin
cboJet.ListIndex := 3;
end
else
if ( tmp = 190 )
then
begin
cboJet.ListIndex := 4;
end
else
if ( tmp = 320 )
then
begin
cboJet.ListIndex := 5;
end
else
if ( tmp = 800 )
then
begin
cboJet.ListIndex := 6;
end
else
if ( tmp = 32766 )
then
begin
cboJet.ListIndex := 7;
end
else
begin
cboJet.ListIndex := 8;
end;
end;
procedure TfrmMap.Form_Load;
label
ErrorHandler;
begin
//ON ERROR
self.SetColours;
loadTextures2;
frmSoldatMapEditor.getOptions;
getJets;
exit;
ErrorHandler:
Application.MessageBox( pchar(Error + vbNewLine + 'Error loading Map form'), pchar(''), MB_OK ) {HelpFile:None, Context:None};
end;
procedure TfrmMap.cboTexture_Click;
var
Token : longint;
label
ErrorHandler;
begin
//ON ERROR
if ( cboTexture.List( cboTexture.ListIndex ) <> '' )
then
begin
frmSoldatMapEditor.setMapTexture( cboTexture.List( cboTexture.ListIndex ) );
frmTexture.setTexture( cboTexture.List( cboTexture.ListIndex ) );
Token := InitGDIPlus;
picTexture.Picture := LoadPictureGDIPlus( frmSoldatMapEditor.soldatDir + 'textures\' + cboTexture.List( cboTexture.ListIndex ), 128, 128 );
FreeGDIPlus( Token );
end;
exit;
ErrorHandler:
Application.MessageBox( pchar('Error showing texture' + vbNewLine + Error), pchar(''), MB_OK ) {HelpFile:None, Context:None};
end;
procedure TfrmMap.loadTextures;
var
strParent : widestring;
strPath : widestring;
objFSO : FileSystemObject;
objFiles : Files;
objFile : file;
label
ErrorHandler;
begin
//ON ERROR
cboTexture.Clear;
strParent := frmSoldatMapEditor.soldatDir;
strPath := frmSoldatMapEditor.soldatDir + 'textures\';
objFSO := {UNIMPLEMENTED};
if not objFSO.FolderExists( strPath )
then
begin
exit;
end;
objFiles := objFSO.GetFolder( strPath ).Files;
//FOREACH
exit;
ErrorHandler:
Application.MessageBox( pchar('loading textures failed' + vbNewLine + Error), pchar(''), MB_OK ) {HelpFile:None, Context:None};
end;
procedure TfrmMap.loadTextures2;
var
file : olevariant;
label
ErrorHandler;
begin
//ON ERROR
cboTexture.Clear;
file := Dir( frmSoldatMapEditor.soldatDir + 'textures\' + '*.bmp', vbDirectory );
while length( file ) do
begin
cboTexture.AddItem( file );
file := Dir;
end;
file := Dir( frmSoldatMapEditor.soldatDir + 'textures\' + '*.png', vbDirectory );
while length( file ) do
begin
cboTexture.AddItem( file );
file := Dir;
end;
exit;
ErrorHandler:
Application.MessageBox( pchar('loading textures failed' + vbNewLine + Error), pchar(''), MB_OK ) {HelpFile:None, Context:None};
end;
procedure TfrmMap.loadFromList;
var
textureName : widestring;
label
ErrorHandler;
begin
//ON ERROR
cboTexture.Clear;
Assign( file1, appPath + '\texture_list.txt' );
Reset( file1 );
while not EOF( 1 ) do
begin
Read( file1, textureName );
cboTexture.AddItem( textureName );
end;
CloseFile( file1 );
exit;
ErrorHandler:
Application.MessageBox( pchar(Error), pchar(''), MB_OK ) {HelpFile:None, Context:None};
end;
procedure TfrmMap.mnuRefresh_Click;
var
i : smallint;
begin
loadTextures2;
for i := 0 to cboTexture.ListCount - 1 do
begin
if ( cboTexture.List( i ) = frmSoldatMapEditor.textureFile ) and ( cboTexture.List( i ) <> '' )
then
begin
cboTexture.ListIndex := i;
end;
end;
end;
procedure TfrmMap.picBackClr_Click( var Index : smallint );
begin
picBackClr( Index ).BackColor := frmSoldatMapEditor.setBGColour( Index + 1 );
end;
procedure TfrmMap.picCancel_Click;
begin
Unload( self );
end;
procedure TfrmMap.picOK_Click;
begin
frmSoldatMapEditor.setOptions;
Unload( self );
frmSoldatMapEditor.RegainFocus;
end;
procedure TfrmMap.picTitle_MouseDown( var Button : smallint; var Shift : smallint; var X : single; var Y : single );
begin
ReleaseCapture;
SendMessage( self.hWnd, WM_NCLBUTTONDOWN, 2, 0 );
end;
procedure TfrmMap.picCancel_MouseDown( var Button : smallint; var Shift : smallint; var X : single; var Y : single );
begin
mouseEvent2( picCancel, X, Y, BUTTON_LARGE, 0, BUTTON_DOWN );
end;
procedure TfrmMap.picCancel_MouseMove( var Button : smallint; var Shift : smallint; var X : single; var Y : single );
begin
mouseEvent2( picCancel, X, Y, BUTTON_LARGE, 0, BUTTON_MOVE );
end;
procedure TfrmMap.picOK_MouseDown( var Button : smallint; var Shift : smallint; var X : single; var Y : single );
begin
mouseEvent2( picOK, X, Y, BUTTON_LARGE, 0, BUTTON_DOWN );
end;
procedure TfrmMap.picOK_MouseMove( var Button : smallint; var Shift : smallint; var X : single; var Y : single );
begin
mouseEvent2( picOK, X, Y, BUTTON_LARGE, 0, BUTTON_MOVE );
end;
procedure TfrmMap.picHide_Click;
begin
frmSoldatMapEditor.setOptions;
frmSoldatMapEditor.mnuMap.Checked := false;
Unload( self );
end;
procedure TfrmMap.picHide_MouseDown( var Button : smallint; var Shift : smallint; var X : single; var Y : single );
begin
mouseEvent2( picHide, X, Y, BUTTON_SMALL, 0, BUTTON_DOWN );
end;
procedure TfrmMap.picHide_MouseMove( var Button : smallint; var Shift : smallint; var X : single; var Y : single );
begin
mouseEvent2( picHide, X, Y, BUTTON_SMALL, 0, BUTTON_MOVE );
end;
procedure TfrmMap.picHide_MouseUp( var Button : smallint; var Shift : smallint; var X : single; var Y : single );
begin
mouseEvent2( picHide, X, Y, BUTTON_SMALL, 0, BUTTON_UP );
end;
procedure TfrmMap.txtJet_KeyPress( var KeyAscii : smallint );
begin
if ( ( KeyAscii >= 48 ) and ( KeyAscii <= 57 ) ) or ( KeyAscii = 8 )
then
else
begin
KeyAscii := 0;
end;
end;
procedure TfrmMap.SetColours;
var
i : smallint;
c : Control;
begin
//ON ERROR
picTitle.Picture := LoadPicture( appPath + '\' + gfxDir + '\titlebar_map.bmp' );
mouseEvent2( picHide, 0, 0, BUTTON_SMALL, 0, BUTTON_UP );
mouseEvent2( picOK, 0, 0, BUTTON_LARGE, 0, BUTTON_UP );
mouseEvent2( picCancel, 0, 0, BUTTON_LARGE, 0, BUTTON_UP );
self.BackColor := bgClr;
for i := 0 to 7 do
begin
lblMap( i ).BackColor := lblBackClr;
lblMap( i ).ForeColor := lblTextClr;
end;
txtDesc.BackColor := txtBackClr;
txtDesc.ForeColor := txtTextClr;
txtJet.BackColor := txtBackClr;
txtJet.ForeColor := txtTextClr;
cboWeather.BackColor := txtBackClr;
cboWeather.ForeColor := txtTextClr;
cboSteps.BackColor := txtBackClr;
cboSteps.ForeColor := txtTextClr;
cboJet.BackColor := txtBackClr;
cboJet.ForeColor := txtTextClr;
cboGrenades.BackColor := txtBackClr;
cboGrenades.ForeColor := txtTextClr;
cboMedikits.BackColor := txtBackClr;
cboMedikits.ForeColor := txtTextClr;
cboTexture.BackColor := txtBackClr;
cboTexture.ForeColor := txtTextClr;
fraMap( 0 ).BorderColor := frameClr;
fraMap( 1 ).BorderColor := frameClr;
//FOREACH
end;
end.