Ability to jump to a turn via UI when viewing a game #171
Replies: 5 comments 4 replies
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Huh 🤔 We do actually support this, but we don't expose it anywhere in the UI. You can do I love the idea of a scrubbable timeline though... that'd be awesome. |
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Yeah, the turn query string is useful. Is there anywhere in the game UI that the last turn is displayed? In the absence of knowing, I tried inputting an arbitrarily large turn (later than the last turn in the game), & that took me back to the first turn. It might be more useful in that case to go to the last turn instead. |
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There are a lot of design decisions made to prevent "spoiling" the results of the game. The length of the game, the health of snakes past the latest turn, etc, are being set up in a way to not let you know what is going to happen in that game. That works out well for a shoutcast type use case, but when people are debugging their snakes they would benefit from the whole picture at once. |
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Love this idea! Hacked on it in the Board repo: BattlesnakeOfficial/board#49 |
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We've deployed Corey's version of this as an experimental feature as of 1.7.46! It can be enabled by default in playback settings and persisted with your other playback preferences. Let us know what you think! |
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Some games run pretty long, & it takes a while for them to run through to the end, even when holding the arrow key down to speed through turns. It could be nice to have a button that skips playback ahead to the final turn of the game.
More robustly, a bar similar to one as with video playback, where the user could simply click along the bar & be taken to the corresponding turn. Mockup
The former is obviously easier than the latter - even just an ability to jump to the end could be nice.
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