3D model Issue #7
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thenurakulathunga
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I’m working on a 3D project where I need to render an image onto the screen of a MacBook 3D model (.glb format). To achieve this, I created a new mesh, applied the image as a texture to it, and aligned the mesh with the MacBook's screen. However, the current implementation has a significant bug, and the image does not render correctly.
Here are the technologies I’m using:
I’ve attached the following files for your reference:
Could you please review these and provide a solution or suggest the correct approach to render the image properly on the model's screen?
.blg
file is can't to uploadcode
ss of issues
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