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[CL][bug] Update reward splitting logic to only use bonded balancer amounts #5192

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AlpinYukseloglu opened this issue May 16, 2023 · 0 comments · Fixed by #5239
Closed

[CL][bug] Update reward splitting logic to only use bonded balancer amounts #5192

AlpinYukseloglu opened this issue May 16, 2023 · 0 comments · Fixed by #5239
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F: concentrated-liquidity Tracking the development of concentrated liquidity feature to improve filtering on the project board

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@AlpinYukseloglu
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Background

Our current reward splitting implementation seems to use the full balancer liquidity amount to calculate how much to split off. Even though these rewards all go to the bonded tokens (since they're routed through the gauge), this is still unintended behavior and we should be using the bonded amounts if possible.

Suggested Design

  • Update reward splitting logic to only use bonded balancer amounts

Acceptance Criteria

  • New functionality is tested & new and existing tests pass
@AlpinYukseloglu AlpinYukseloglu added the F: concentrated-liquidity Tracking the development of concentrated liquidity feature to improve filtering on the project board label May 16, 2023
@github-project-automation github-project-automation bot moved this to Needs Triage 🔍 in Osmosis Chain Development May 16, 2023
@github-project-automation github-project-automation bot moved this from Needs Triage 🔍 to Done ✅ in Osmosis Chain Development May 20, 2023
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Labels
F: concentrated-liquidity Tracking the development of concentrated liquidity feature to improve filtering on the project board
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