[CL][bug] Update reward splitting logic to only use bonded balancer amounts #5192
Labels
F: concentrated-liquidity
Tracking the development of concentrated liquidity feature to improve filtering on the project board
Background
Our current reward splitting implementation seems to use the full balancer liquidity amount to calculate how much to split off. Even though these rewards all go to the bonded tokens (since they're routed through the gauge), this is still unintended behavior and we should be using the bonded amounts if possible.
Suggested Design
Acceptance Criteria
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