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You should be able to flip a USE_AI or somesuch bit without the need to modify how you're calling into osrlib. Depending on the enabled/disabled flag, the code path would just either call the OpenAI API to get strings or use those provided by the developer/adventure designer.
Document how to enable/disable said LLM switch in the top-level README as well as the osrlib README.
The top-level README currently makes it sound like the easy switchyswitchy is already in, and while you can enable/disable it right now, it's not clear how (and it's not clean as described above).
The text was updated successfully, but these errors were encountered:
Simplified enable/disable option for LLM usage
You should be able to flip a
USE_AI
or somesuch bit without the need to modify how you're calling intoosrlib
. Depending on the enabled/disabled flag, the code path would just either call the OpenAI API to get strings or use those provided by the developer/adventure designer.Document how to enable/disable said LLM switch in the top-level README as well as the
osrlib
README.The top-level README currently makes it sound like the easy switchyswitchy is already in, and while you can enable/disable it right now, it's not clear how (and it's not clean as described above).
The text was updated successfully, but these errors were encountered: