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I agree. That is how I implemented it on my own. On blur set the value to max if it is over max and if under min set to min.
I understand that is what input[type=number] does but still seems like part of having a framework like blueprint is to help fix some of those problems.
Also wanted to say that we really have loved Blueprint and love getting so many new releases.
When you have a min and/or max property specified only the up and down arrows are constrained. You can still type in much larger or smaller numbers.
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