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Appears to be hanging #70

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NeilSearle opened this issue Dec 15, 2020 · 1 comment
Open

Appears to be hanging #70

NeilSearle opened this issue Dec 15, 2020 · 1 comment

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@NeilSearle
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Hi there,

I am trying to use this in conjunction with Vellum and the auto render function and latest bedrock server.

What I am seeing is when rendering initially start there is high cpu usage for a while which then drops to nothing and the process appears to stop at that point without moving on to the next stage. I can see output in the correct folder with a bunch of .png showing the map but it doesn't progress on.

Vellum config:
"Renders": { "EnableRenders": true, "PapyrusBinPath": "C:/papyruscs-0.5.1/PapyrusCs.exe", "PapyrusOutputPath": "C:/papyruscs-output", "RenderInterval": 180.0, "PapyrusGlobalArgs": "-w $WORLD_PATH -o $OUTPUT_PATH --htmlfile index.html -f png -q 100 --deleteexistingupdatefolder", "PapyrusTasks": [ "--dim 0", "--dim 1", "--dim 2" ], "LowPriority": false

Vellum appears to be stuck at:
[ VELLUM ] -> Rendering map 1/3...

If I try to close the vellum window it moves on to map 2/3 which then has high cpu use, produces an index.html and then exits without map 3/3. When I open the index file the entire map is black.

Any help would be appreciated.

Cheers

@NeilSearle
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As an addendum the nether map does get generated with random blocks surrrounding the area I have explored:
image

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