From c5b6bfbcb13ade15a177c2eb08510541b04ee0fc Mon Sep 17 00:00:00 2001 From: Pavel Simo Date: Sat, 27 Dec 2014 20:54:52 +0800 Subject: [PATCH] Fixed LICENSE misspell. --- LICENSE | 2 +- src/Drawing.h | 26 +++++++++++++------------- src/Game.cpp | 1 - src/Game.h | 4 ---- 4 files changed, 14 insertions(+), 19 deletions(-) diff --git a/LICENSE b/LICENSE index 44301ad..1267212 100644 --- a/LICENSE +++ b/LICENSE @@ -1,6 +1,6 @@ The MIT License (MIT) -Copyright (c) 2014 pavelsimo +Copyright (c) 2014 Pavel Simó Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal diff --git a/src/Drawing.h b/src/Drawing.h index 8281179..95304df 100644 --- a/src/Drawing.h +++ b/src/Drawing.h @@ -67,22 +67,22 @@ void DrawCircle( ); void DrawTexture( - GLfloat x, GLfloat y, - GLuint texId, - GLuint imgWidth, GLuint imgHeight, - GLuint texWidth, GLuint texHeight, - Rect* clip = NULL, - GLfloat scale = 1.0 + GLfloat x, GLfloat y, + GLuint texId, + GLuint imgWidth, GLuint imgHeight, + GLuint texWidth, GLuint texHeight, + Rect* clip = NULL, + GLfloat scale = 1.0 ); void DrawText( - GLfloat x, GLfloat y, - const std::string &text, - BitmapFont* font, - GLfloat scale = 1.0, - GLfloat glyphOffset = 3, - GLfloat spaceOffset = 32, - GLfloat lineSeparatorOffset = 100 + GLfloat x, GLfloat y, + const std::string &text, + BitmapFont* font, + GLfloat scale = 1.0, + GLfloat glyphOffset = 3, + GLfloat spaceOffset = 32, + GLfloat lineSeparatorOffset = 100 ); #endif // __DRAWING_H_ \ No newline at end of file diff --git a/src/Game.cpp b/src/Game.cpp index df9aa5f..25de649 100644 --- a/src/Game.cpp +++ b/src/Game.cpp @@ -192,7 +192,6 @@ void Game::HandleEvent(SDL_Event &event) } } - void Game::Cleanup() { OnCleanup(); diff --git a/src/Game.h b/src/Game.h index 45422d1..7cedd93 100644 --- a/src/Game.h +++ b/src/Game.h @@ -52,10 +52,6 @@ class Game uint32_t m_height; uint32_t m_framesPerSecond; uint32_t m_timePerFrame; - - // - // SDL - // SDL_Window* m_window; SDL_GLContext m_glContext; };