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Game1.userprefs
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<Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
<MonoDevelop.Ide.Workbench ActiveDocument="Game1\Collision.cs">
<Files>
<File FileName="Game1\AppMain.cs" Line="49" Column="128" />
<File FileName="Game1\Bullet.cs" Line="56" Column="21" />
<File FileName="Game1\Collision.cs" Line="50" Column="4" />
<File FileName="Game1\Enemy.cs" Line="95" Column="4" />
<File FileName="Game1\Enemy1.cs" Line="23" Column="39" />
<File FileName="Game1\Enemy2.cs" Line="32" Column="5" />
<File FileName="Game1\Enemy3.cs" Line="26" Column="39" />
<File FileName="Game1\Machinegun.cs" Line="19" Column="21" />
<File FileName="Game1\Pistol.cs" Line="23" Column="18" />
<File FileName="Game1\Player.cs" Line="152" Column="6" />
<File FileName="Game1\Shotgun.cs" Line="19" Column="21" />
<File FileName="Game1\Sprite.cs" Line="1" Column="1" />
<File FileName="Game1\Weapon.cs" Line="163" Column="27" />
<File FileName="Game1\Item.cs" Line="47" Column="67" />
<File FileName="Game1\Item2.cs" Line="56" Column="6" />
<File FileName="Game1\Item3.cs" Line="47" Column="71" />
</Files>
<Pads>
<Pad Id="ProjectPad">
<State expanded="True">
<Node name="Game1" expanded="True">
<Node name="References" expanded="True" />
<Node name="shaders" selected="True" />
</Node>
</State>
</Pad>
<Pad Id="ClassPad">
<State expanded="True" selected="True" />
</Pad>
</Pads>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>