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Just a question, but what if the assets are updated on the web server after being stored in localStorage. How would we know when to re-fetch these assets (on later loads of the page)? Would we have to start putting some kind of version numbers on our assets?
Possibly something like http://dinosrc.it/, but requires server-side hashing.
Perhaps this is best implemented as a separate module to Phaser. Internal support for non-phaser caches would be a nice addition if not already supported, however.
It may be worthwhile Caching assets to
localStorage
to avoid re-fetching assets every time the user loads the game.The text was updated successfully, but these errors were encountered: