-
Notifications
You must be signed in to change notification settings - Fork 8
/
Copy pathTZ21.py
845 lines (707 loc) · 29.2 KB
/
TZ21.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
import time
import random
from nonebot import on_command
from nonebot.rule import to_me
from models.bag_user import BagUser
from nonebot.params import CommandArg
from utils.message_builder import image
from utils.image_utils import text2image
from nonebot.permission import SUPERUSER
from configs.config import NICKNAME, Config
from utils.utils import is_number, UserBlockLimiter, scheduler
from nonebot.adapters.onebot.v11 import Bot, GroupMessageEvent, MessageEvent, Message, MessageSegment
from ._model import TZtreasury
__zx_plugin_name__ = "21点"
__plugin_usage__ = f"""
usage:
第一位玩家发起活动,指令:@{NICKNAME} 21点[金币数量]
接受21点赌局,指令:入场[金币数量]
人齐后开局,指令:开局
拿牌指令:拿牌
宣布停止,指令:停牌(此指令无反馈)
所有人停牌,或者超时90s后,结算指令:21点(结算/结束)
{NICKNAME} 必要点数17
起手2牌合计21点为黑杰克,比其他21点大
获胜奖励为胜者按各自入场费
如果{NICKNAME}没钱了,就不会再玩了
当然你可以输入 [21点打钱 金币数量] 给机器人打钱
""".strip()
__plugin_des__ = f"{NICKNAME}小赌场-21点"
__plugin_cmd__ = ["21点 [金币数量]/继续/21点结算"]
__plugin_type__ = ("群内小游戏",)
__plugin_version__ = 1.0
__plugin_author__ = "落灰"
__plugin_settings__ = {
"level": 5,
"default_status": True,
"limit_superuser": False,
"cmd": ["21点"],
}
__plugin_configs__ = {
"FC": {
"value": True,
"name": "流水控制",
"help": "通过算牌等 使群内不会使用21点刷钱过快",
"default_value": True
},
"CHANCE": {
"value": 3,
"help": "0-10;0为关",
"name": "开局前随机换牌概率",
"default_value": 3
}
}
Ginfo = {}
blk = UserBlockLimiter()
def getStartUserName(gid):
global Ginfo
return Ginfo[gid]["players"][Ginfo[gid]["startUid"]]["uname"]
# 定时刷新
@scheduler.scheduled_job(
"cron",
hour=0,
minute=1,
)
async def _():
await upadte_gold()
dq = on_command("21点打钱", priority=5, block=True)
opendian = on_command("21点", priority=5, block=True,rule=to_me())
ruchang = on_command("入场", priority=5, block=True)
kaiju = on_command("开局", priority=5, block=True)
napai = on_command("拿牌", priority=5, block=True)
tingpai = on_command("停牌", priority=5, block=True)
jiesuan = on_command("21点结算", aliases={"21点结束"}, priority=5, block=True)
super_end = on_command("21点强制结算", aliases={"21点强制结束"}, priority=5, permission=SUPERUSER, block=True)
FC = on_command("21点流水控制", priority=5, permission=SUPERUSER, block=True)
chance = on_command("开局前随机换牌概率", priority=5, permission=SUPERUSER, block=True)
update = on_command("更新21点金币", priority=5, permission=SUPERUSER, block=True)
@super_end.handle()
async def _(event: GroupMessageEvent):
global Ginfo
if Ginfo[event.group_id]["players"] and Ginfo[event.group_id]["state"] != 0:
for v in Ginfo[event.group_id]["players"].values():
if v['uid'] != 0 and not v['banker']:
await BagUser.add_gold(v['uid'], event.group_id, v['cost'])
Ginfo[event.group_id]["state"] = 0
await super_end.finish("对局已强制结算,金币已退回")
else:
await super_end.finish("当前没有对局")
@dq.handle()
async def _(bot: Bot, event: GroupMessageEvent, arg: Message = CommandArg()):
global Ginfo
gid = event.group_id
uid = event.user_id
if blk.check(gid):
await dq.finish()
blk.set_true(gid)
msg = arg.extract_plain_text().strip()
if msg:
if is_number(msg) and int(msg) > 0:
cost = int(msg)
if await BagUser.get_gold(uid, gid) < cost:
blk.set_false(gid)
await dq.finish(f"你都没那些钱就不要给{NICKNAME}打钱了", at_sender=True)
else:
blk.set_false(gid)
await BagUser.spend_gold(uid, gid, cost)
Ginfo[gid]["gold"] += cost
if Ginfo[gid]["gold"] > -14514:
await dq.finish(f"这些钱够{NICKNAME}再玩一会的了", at_sender=True)
else:
await dq.finish(f"这些钱够{NICKNAME}收下了,不过{NICKNAME}还要接着去打工", at_sender=True)
else:
blk.set_false(gid)
await dq.finish(f"打钱的金额为数字且需要大于0哦", at_sender=True)
else:
blk.set_false(gid)
await dq.finish(f"如果你是要给{NICKNAME}打钱记得带上金额啊", at_sender=True)
@opendian.handle()
async def _(bot: Bot, event: GroupMessageEvent, arg: Message = CommandArg()):
gid = event.group_id
uid = event.user_id
if blk.check(gid):
await opendian.finish()
blk.set_true(gid)
global Ginfo
# 获取用户名
uname = event.sender.card if event.sender.card else event.sender.nickname
# 判断上一场是否结束
if gid in Ginfo:
# 有这个群的数据
if Ginfo[gid]["state"] != 0:
blk.set_false(gid)
if Ginfo[gid]["state"] == 1:
# state : 已开场,未开局
await opendian.finish(f"上一场21点还未开始,请输入入场\n")
if Ginfo[gid]["state"] == 2:
# state : 已开局,未结束
await opendian.finish(f"上一场21点还未结束,请等待\n")
# 玩家是否为庄
banker = False
msg = arg.extract_plain_text().strip().split()
# 判断入场赌注
if msg:
if is_number(msg[0]) and int(msg[0]) > 0:
cost = int(msg[0])
if cost > 10000:
blk.set_false(gid)
await opendian.finish(f"{NICKNAME}不接受10000以上的赌注哦", at_sender=True)
if cost < 20:
blk.set_false(gid)
await opendian.finish(f"{NICKNAME}觉得20以下的赌注不得劲哎", at_sender=True)
else:
blk.set_false(gid)
await opendian.finish(f"赌注是数字啊喂", at_sender=True)
if len(msg) == 2:
if msg[1] == '庄':
banker = True
else:
await opendian.finish(f"参数错误,请查看帮助后重试", at_sender=True)
else:
blk.set_false(gid)
await opendian.finish(f"没有获取到参数,请查看帮助后重试", at_sender=True)
# 输多了 就摆烂
if gid in Ginfo and -14514 > Ginfo[gid]["gold"]:
await opendian.finish(f"{NICKNAME}输的有点多了,{NICKNAME}去打工赚钱陪你们玩")
# 判断 是否够用
user_gold = await BagUser.get_gold(uid, gid)
if user_gold < cost:
blk.set_false(gid)
await opendian.finish(f"\n金币不够还想来21点?\n您的金币余额为{str(await BagUser.get_gold(uid, gid))}", at_sender=True)
if user_gold < 100 and banker:
await opendian.finish(f"\n庄家至少需要100余额\n您的金币余额为{str(await BagUser.get_gold(uid, gid))}", at_sender=True)
if gid not in Ginfo:
Ginfo[gid] = {"gold": 0, "state": 1}
Ginfo[gid]["players"] = {}
Ginfo[gid]["state"] = 1
Ginfo[gid]["initCost"] = cost
Ginfo[gid]["startUid"] = uid
Ginfo[gid]["freeCard"] = []
Ginfo[gid]["time"] = time.time()
Ginfo[gid]["banker"] = banker
await ruchangx(gid, uid, uname, cost, banker)
blk.set_false(gid)
if banker:
await opendian.finish(f'{uname}发起了一场21点挑战\n{uname}为庄家入场')
await opendian.finish(f'{uname}发起了一场21点挑战\n{uname}已自动入场')
@ruchang.handle()
async def _(bot: Bot, event: GroupMessageEvent, arg: Message = CommandArg()):
global Ginfo
gid = event.group_id
uid = event.user_id
# 阻断 防止触发过快
if blk.check(gid):
await ruchang.finish()
blk.set_true(gid)
# 判断上一场是否结束
if gid in Ginfo:
# 有这个群的数据
if Ginfo[gid]["state"] == 0:
# state : 未开场
blk.set_false(gid)
await opendian.finish(f"请先开场、开场后会自动入场")
if Ginfo[gid]["state"] == 2:
# state : 已开局,未结束
blk.set_false(gid)
await opendian.finish(f"上一场21点还未结束,请等待")
else:
# 没有本群数据
blk.set_false(gid)
await opendian.finish(f"请先开场、开场后会自动入场")
# 人数判断
if len(Ginfo[gid]["players"]) > 5:
blk.set_false(gid)
await ruchang.finish(f"人太多啦,{NICKNAME}不行啦")
# 判断是否已经入场
if uid in Ginfo[gid]["players"]:
blk.set_false(gid)
await ruchang.finish(f"你已入场,请勿重复操作")
# 判断入场赌注
msg = arg.extract_plain_text().strip()
if msg:
if is_number(msg) and int(msg) > 0:
cost = int(msg)
if cost > 10000:
blk.set_false(gid)
await ruchang.finish(f"{NICKNAME}不接受10000以上的赌注哦", at_sender=True)
if cost < 20:
blk.set_false(gid)
await ruchang.finish(f"{NICKNAME}觉得20以下的赌注不得劲哎", at_sender=True)
else:
blk.set_false(gid)
await ruchang.finish(f"赌注是数字啊喂", at_sender=True)
else:
blk.set_false(gid)
await ruchang.finish(f"请输入你的赌注", at_sender=True)
if await BagUser.get_gold(uid, gid) < cost:
blk.set_false(gid)
await ruchang.finish(f"\n金币不够还想来21点?\n您的金币余额为{str(await BagUser.get_gold(uid, gid))}", at_sender=True)
# 检验赌注金额
if cost < (Ginfo[gid]["initCost"] / 2) or cost > (Ginfo[gid]["initCost"] * 2):
blk.set_false(gid)
await ruchang.finish(f"赌注不得小于开局玩家的1/2或大于开局玩家的两倍", at_sender=True)
uname = event.sender.card if event.sender.card else event.sender.nickname
blk.set_false(gid)
await ruchangx(gid, uid, uname, cost)
# await ruchang.send("你已入场,请等待开局",at_sender = True)
text = f'你已加入 {getStartUserName(gid)} 创建的21点游戏\n全部已入场的玩家:'
for user in Ginfo[gid]["players"].values():
text += f'\n\t·{user["uname"]}'
# 发送
await ruchang.send(image(b64=(await text2image(text, color="#f9f6f2", padding=10)).pic2bs4()), at_sender=True)
# 入场 记录
async def ruchangx(gid: int, uid: int, uname: str, cost: int, banker: bool = False):
global Ginfo
Ginfo[gid]["players"][uid] = {
"uname": uname,
"cost": cost,
"BJ": False,
"uid": uid,
"banker": banker
}
Ginfo[gid]["time"] = time.time()
if not banker:
await BagUser.spend_gold(uid, gid, cost)
# 开局
@kaiju.handle()
async def _(bot: Bot, event: GroupMessageEvent, arg: Message = CommandArg()):
global Ginfo
gid = event.group_id
uid = event.user_id
# 判断上一场是否结束
if gid in Ginfo:
# 有这个群的数据
if Ginfo[gid]["state"] == 0:
# state : 未开场
await opendian.finish(f"请先开场、开场后等待他人入场结束后在输入")
if Ginfo[gid]["state"] == 2:
# state : 已开局,未结束
await opendian.finish(f"上一场21点还未结束,请等待")
else:
# 没有本群数据
await opendian.finish(f"请先开场、开场后等待他人入场结束后在输入")
# 判断是不是开场的人发的开局
if Ginfo[gid]["startUid"] != uid:
await opendian.finish(f"开局失败\n需由创建者 {getStartUserName(gid)} 开局")
# 机器人加入游戏
if not Ginfo[gid]["banker"]:
Ginfo[gid]["players"][0] = {
"uid": 0,
"banker": True,
"BJ": False,
"uname": NICKNAME,
"cost": int(0)
}
# 判断是不是开场的人发的开局
elif len(Ginfo[gid]["players"]) < 2:
await opendian.finish(f"开局失败\n你要自己跟自己玩嘛")
# 停止入场
Ginfo[gid]["state"] = 2
# 生成牌组,且当牌组为7时重新生成
Card = sortOut()
while len(Card) == 7:
Card = sortOut()
# 正常模式
for i, key in enumerate(Ginfo[gid]["players"]):
Ginfo[gid]["players"][key] = {
**Card[i], **Ginfo[gid]["players"][key]}
# 回收空牌
for v in Card[len(Ginfo[gid]["players"]):]:
for v in v["list"]:
Ginfo[gid]["freeCard"].append(v)
# 初次算点
for v in Ginfo[gid]["players"].values():
if getSum(v["list"][:v["show"]]) == 21:
Ginfo[gid]["players"][v["uid"]]["isEnd"] = True
Ginfo[gid]["players"][v["uid"]]["BJ"] = True
text = "现已开局,无法再入场\n"
for v in Ginfo[gid]["players"].values():
if v['banker']:
text += f"\n庄家({v['uname']}) 的牌为:暗牌,{v['list'][0]}"
text += f"\n已知点数为:{getSum(v['list'][:1])}\n\n"
else:
text += f"{v['uname']} 的牌为:{','.join(v['list'][:v['show']])}"
if v["BJ"]:
text += " 已BlackJack,"
text += f"总点数为:{getSum(v['list'][:v['show']])}\n"
await opendian.finish(image(b64=(await text2image(text, color="#f9f6f2", padding=10)).pic2bs4()))
@napai.handle()
async def _(bot: Bot, event: GroupMessageEvent, arg: Message = CommandArg()):
global Ginfo
uid = event.user_id
gid = event.group_id
# 阻断 防止过快
if blk.check(gid):
await napai.finish()
blk.set_true(gid)
# 判断上一场是否结束
if gid in Ginfo:
# 有这个群的数据
if Ginfo[gid]["state"] == 0:
# state : 未开场
blk.set_false(gid)
await opendian.finish(f"请先开场、开局后才能拿牌")
if Ginfo[gid]["state"] == 1:
# state : 已开局,未结束
blk.set_false(gid)
await opendian.finish(f"请先开局、开局后才能拿牌")
else:
# 没有本群数据
blk.set_false(gid)
await opendian.finish(f"请先开场、开局后才能拿牌")
# 如果玩家不在列表里
if uid not in Ginfo[gid]["players"]:
blk.set_false(gid)
await opendian.finish(f"无关人员不要捣乱\n")
if Ginfo[gid]["players"][uid]["isEnd"]:
blk.set_false(gid)
await opendian.finish(f"你已停牌\n无法拿牌")
Ginfo[gid]["time"] = time.time()
# 拿牌就是多展示一位
Ginfo[gid]["players"][uid]["show"] += 1
v = Ginfo[gid]["players"][uid]
allS = getSum(v['list'][:v['show']])
text = f'{Ginfo[gid]["players"][uid]["uname"]} 拿到的牌为'
text += f":\n {','.join(v['list'][:v['show']])} \n"
text += f" 总点数为:{allS}"
if allS == 21:
text += ";已21点,停牌"
Ginfo[gid]["players"][uid]["isEnd"] = True
elif allS > 21:
text += ";炸了,停牌"
Ginfo[gid]["players"][uid]["isEnd"] = True
blk.set_false(gid)
await napai.finish(image(b64=(await text2image(text, color="#f9f6f2", padding=10)).pic2bs4()))
@tingpai.handle()
async def _(bot: Bot, event: GroupMessageEvent, arg: Message = CommandArg()):
global Ginfo
uid = event.user_id
gid = event.group_id
# 判断 是否已经开局
if gid in Ginfo:
if Ginfo[gid]["state"] != 2:
await tingpai.finish("还没开局呢,停个锤子")
else:
await tingpai.finish("你都没开场过,停个锤子")
# 如果玩家不在列表里
if uid not in Ginfo[gid]["players"]:
await tingpai.finish(f"无关人员不要捣乱\n")
Ginfo[gid]["players"][uid]["isEnd"] = True
@jiesuan.handle()
async def _(bot: Bot, event: GroupMessageEvent, arg: Message = CommandArg()):
global Ginfo
uid = event.user_id
gid = event.group_id
# 判断 是否已经开局
if gid in Ginfo:
if Ginfo[gid]["state"] != 2:
await jiesuan.finish("还没开局呢,结束个锤子")
else:
await jiesuan.finish("你都没开场过,结束个锤子")
# 如果玩家不在列表里
if uid not in Ginfo[gid]["players"] and str(uid) not in list(bot.config.superusers):
await opendian.finish(f"无关人员不要捣乱\n")
# 判断是不是开场的人发的开局
if Ginfo[gid]["startUid"] != uid and str(uid) not in list(bot.config.superusers):
await opendian.finish(f'结束失败\n需由创建者 {getStartUserName(gid)} 结束')
# 获取 未停牌 玩家 Uid 列表
def notEndUser(T):
notEndUserList = []
# 超时后可以直接结束
if time.time() - Ginfo[gid]["time"] > 90:
return []
# 遍历每一个玩家
for v in T:
# 不需要 发起者 和 机器人本身
if v["uid"] != 0 and v["uid"] != Ginfo[gid]["startUid"] and v["isEnd"] == False:
notEndUserList.append(v["uid"])
# 返回 列表
return notEndUserList
notList = notEndUser(Ginfo[gid]["players"].values())
if len(notList) > 0:
text = "以下用户未停牌:"
# 列出用户
for uid in notList:
user = Ginfo[gid]["players"][uid]
text += f'\n·{user["uname"]}({getSum(user["list"][:user["show"]], True)})'
await jiesuan.finish(image(b64=(await text2image(text, color="#f9f6f2", padding=10)).pic2bs4()))
# 计算结果
await end(gid)
async def end(gid):
global Ginfo
# 获取庄UID
bankerUid = Ginfo[gid]["startUid"] if Ginfo[gid]["banker"] else 0
banker_name = Ginfo[gid]["players"][bankerUid]["uname"]
# 让 庄 的牌先打到17
while getSum(Ginfo[gid]["players"][bankerUid]["list"][:Ginfo[gid]["players"][bankerUid]["show"]]) < 17:
Ginfo[gid]["players"][bankerUid]["show"] += 1
bankerS, bankerBoom, text = 0, False, ""
def isBOOM(T):
if T["banker"]:
return False
return getSum(T["list"][:T["show"]]) > 21
def isNotBoom(T):
if T["banker"]:
return False
return getSum(T["list"][:T["show"]]) < 22
def GetWinUser(T):
if T["banker"]:
return False
s = getSum(T["list"][:T["show"]])
# 如果 炸了 直接 跳过
if s > 21:
return False
if bankerBoom:
# 如果 庄 炸了,所有没炸的人,都赢
return True
else:
# 庄 是黑杰克
if Ginfo[gid]["players"][bankerUid]["BJ"]:
return False
else:
# 如果 庄 和玩家 点数相同 ,且 玩家牌比 庄 少
if bankerS == s and Ginfo[gid]["players"][bankerUid]["show"] > T["show"]:
return True
else:
# 机器人和玩家点数不相同
# 黑杰克 或者 比机器人点数大的赢
if T["BJ"] or s > bankerS:
# 玩家中黑杰克赢
# 点数大于机器人的赢
return True
# 先计算炸了的
for value in list(filter(isBOOM, Ginfo[gid]["players"].values())):
text += f"{value['uname']}的牌是:{','.join(value['list'][:value['show']])} 炸了\n"
gold = 0
# 收集金币0
for v in list(Ginfo[gid]["players"].values()):
gold += v["cost"]
# 计算 玩家 最大的得分
UserMax = max(
[0] + [getSum(v['list'][:v['show']]) for v in list(filter(isNotBoom, Ginfo[gid]["players"].values()))])
# 出千
if (Ginfo[gid]["gold"] < gold / 2 or len(Ginfo[gid]["players"].values()) > 4) and (
Config.get_config("TZ21", "FC") and Ginfo[gid]["players"][bankerUid]["BJ"] == False) and bankerUid == 0:
isNotOK = False
T1 = Ginfo[gid]["players"][0]["list"][:2]
if UserMax != 21 and getSum(T1) < 16:
Ginfo[gid]["freeCard"].append(Ginfo[gid]["players"][0]["list"][2:])
x = 20 - getSum(T1)
isNotOK = True
while isNotOK and x > 1:
Card = "A" if x == 1 else x
if Card in Ginfo[gid]["freeCard"]:
T1.append(Card)
Ginfo[gid]["freeCard"].remove(Card)
isNotOK = False
else:
x -= 1
Ginfo[gid]["players"][0]["list"] = T1
Ginfo[gid]["players"][0]["show"] = len(T1)
if getSum(Ginfo[gid]["players"][0]["list"]) < UserMax:
T1 = Ginfo[gid]["players"][0]["list"][:1]
T2 = []
i = 0
Ginfo[gid]["freeCard"].append(Ginfo[gid]["players"][0]["list"][1:])
def aNew():
T2 = list(T1) + random.choices(Ginfo[gid]["freeCard"], k=4)
showList = 2
while getSum(T2[:showList]) < 17 and showList <= 5:
showList += 1
T2 = T2[:showList]
return getSum(T2) < UserMax or getSum(T2) >= 21
while aNew() and i < 200:
i += 1
Ginfo[gid]["players"][0]["list"] = T2
Ginfo[gid]["players"][0]["show"] = len(T2)
# 提取没炸的人
for value in list(filter(isNotBoom, Ginfo[gid]["players"].values())):
text += f"{value['uname']}的牌是:{','.join(value['list'][:value['show']])}\n"
# 判断 庄 是炸了还是赢了
bankerCard = Ginfo[gid]["players"][bankerUid]["list"][:Ginfo[gid]["players"][bankerUid]["show"]]
bankerCard[0], bankerCard[1] = bankerCard[1], bankerCard[0]
bankerS = getSum(bankerCard)
if bankerS < 22:
text = f"{banker_name}的牌是:{','.join(bankerCard)},总点数为{bankerS}\n" + text
else:
text = f"{banker_name}的牌是:{','.join(bankerCard)},总点数为{bankerS},炸了\n" + text
bankerBoom = True
# 计算玩家胜利
winUsers = list(filter(GetWinUser, Ginfo[gid]["players"].values()))
if len(winUsers) > 0:
# 胜利的用户
text += f'\n本场胜利的:'
for v in winUsers:
text += f'\n{v["uname"]} 赢得了 {v["cost"]}金币--税{int(v["cost"] * 0.2)}'
await TZtreasury.update_treasury_info(gid, int(v["cost"] * 0.2))
await BagUser.add_gold(v["uid"], gid, int(v["cost"] * 1.8))
gold -= v["cost"] * 2
else:
# 没人胜利
if bankerUid == 0:
text += f"{NICKNAME} 收走了全部的金币"
else:
pass
# text += f"但 { NICKNAME } 收了3%作为手续费"
if bankerUid == 0:
# 金币 加入累计
Ginfo[gid]["gold"] += gold
if gold >= 0:
text += f"\n{banker_name}本局赚了{gold}金币"
else:
text += f"\n{banker_name}本局赔了{abs(gold)}金币"
else:
# 玩家庄 对玩家扣钱或加钱
if gold > 0:
text += f'{banker_name}收走了全部的金币'
text += f"但 {NICKNAME} 收了5%作为手续费"
await BagUser.add_gold(bankerUid, gid, int(gold * 0.95))
await TZtreasury.update_treasury_info(gid, int(gold * 0.05))
elif gold < 0:
text += f'{banker_name} 赔付了全部的金币'
await BagUser.spend_gold(bankerUid, gid, abs(gold))
# await jiesuan.send_msg(message=image(b64=(await text2image(text, color="#f9f6f2", padding=10)).pic2bs4()),group_id=gid)
# 恢复状态
Ginfo[gid]["state"] = 0
await jiesuan.finish(message=image(b64=(await text2image(text, color="#f9f6f2", padding=10)).pic2bs4()),
group_id=gid)
# 控制部分
# 流水控制
@FC.handle()
async def _(arg: Message = CommandArg()):
msg = arg.extract_plain_text().strip()
if msg == "开":
Config.set_config("TZ21", "FC", True)
await FC.finish(f"流水控制已开启", at_sender=True)
elif msg == "关":
Config.set_config("TZ21", "FC", False)
await FC.finish(f"流水控制已关闭", at_sender=True)
else:
await FC.finish(f"参数只能为开或关", at_sender=True)
# 奖池调整
@chance.handle()
async def _(arg: Message = CommandArg()):
msg = arg.extract_plain_text().strip()
if is_number(msg) and int(msg) > -1:
if int(msg) < 11:
Config.set_config("TZ21", "CHANCE", int(msg))
await chance.finish(f"概率已调整为{int(msg) * 10}%", at_sender=True)
else:
await chance.finish(f"你的输入有问题\n最小为0最大为10", at_sender=True)
else:
await chance.finish(f"参数只能为数字且不为空", at_sender=True)
# 生成初始牌组
def startCard():
card = [
'A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K',
'A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K',
'A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K',
'A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K'
]
random.shuffle(card)
index = 0
uid = 0
run = True
T0 = {}
# 生成 牌序
while run:
isNotOK = True
if (index + 2 >= 52):
run = False
break
T1 = card[index:2]
index += 2
while isNotOK:
# 到21了
if getSum(T1) >= 21:
isNotOK = False
T0[uid] = T1
uid += 1
else:
# 没到21就开始选下一个
T1.append(card[index])
index += 1
# 如果牌不够了就停
if len(card) == index:
run = False
break
return T0
# 计算列表和
def getSum(Tl, sumAll=True):
result = 0
def aSave(T, result):
numAces = T.count("A")
while result > 21 and numAces > 0:
result -= 10
numAces -= 1
return result
if sumAll:
result = sum([getNumber(v) for v in Tl])
return aSave(Tl, result)
else:
result = sum([getNumber(v) for v in Tl])
result = True, aSave(Tl, result)
if result == 21:
return result
result = sum([getNumber(v) for v in (Tl[:-1])])
return False, aSave(Tl[:-1], result)
# 字符 转 数字
def getNumber(key):
try:
return int(key)
except:
if key == "A":
return 11
return 10
# 整理 列表组
def sortOut():
startList = startCard()
# 初始化 计算队列
T = []
for v in startList.values():
x = getSum(v, False)
T.append({
"Oknum": x[1],
"AllOk": x[0],
"list": v,
"isEnd": False,
"show": 2,
"double": 0
})
# 换牌概率
chance = Config.get_config("TZ21", "CHANCE")
# 计算 开局换牌
for v in T:
l1 = list(v["list"])
NumberList = [getNumber(x) for x in v["list"]]
exchange = []
l1[-1], l1[-2] = l1[-2], l1[-1]
# 如果 最后一位大于倒数第二位 且 交换之后 炸了
if getNumber(v["list"][-1]) > getNumber(v["list"][-2]) and getSum(l1, True) > 21:
exchange.append('v["list"] = l1')
# 如果 最后一位大于倒数第二位 且 交换之后 正好21
if getNumber(v["list"][-1]) > getNumber(v["list"][-2]) and getSum(l1, True) == 21:
exchange.append('v["list"] = l1')
# 如果 最后一位小于倒数第二位 且 交换之后 且 到倒数第三位结束 和 小于 17
if getNumber(v["list"][-1]) < getNumber(v["list"][-2]) and getSum(l1[-2:]) < 17:
exchange.append('v["list"] = l1')
# 如果最大值不在后两位
if NumberList.index(max(NumberList)) > len(NumberList) - 1:
at = NumberList.index(min(NumberList[-2:]))
maxAt = NumberList.index(max(NumberList))
exchange.append(
f'v["list"]["{at}"],v["list"]["{maxAt}"] = v["list"]["{maxAt}"],v["list"]["{at}"]')
# 判断是否执行换牌
if len(exchange) > 0 and random.randint(1, 10) <= chance:
exec(random.choice(exchange))
# 随机两位调换
if random.randint(1, 20) <= chance:
keys = random.choices(range(len(v["list"]) - 1), k=2)
v["list"][keys[0]], v["list"][keys[1]
] = v["list"][keys[1]], v["list"][keys[0]]
return T
async def upadte_gold():
global Ginfo
for gid in Ginfo:
# 归零
Ginfo[gid]["gold"] = 0