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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Run Configs Plugin"
config/tags=PackedStringArray("addon")
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
RunConfigManager="*res://addons/run-configs/run-config-manager.gd"
[dotnet]
project/assembly_name="Run Configs Plugin"
[editor_plugins]
enabled=PackedStringArray("res://addons/run-configs/plugin.cfg")
[run_configs]
data/configs=["{\"custom_scene\":\"\",\"environment_variables\":{},\"name\":\"Default\",\"play_mode\":0}", "{\"custom_scene\":\"\",\"environment_variables\":{},\"name\":\"Debug\",\"play_mode\":0}", "{\"custom_scene\":\"\",\"environment_variables\":{},\"name\":\"Config (3)\",\"play_mode\":0}"]
data/current=0