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app.js
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let gameSeq =[];
let userSeq= [];
let btns = ["green","yellow","purple","red"]; // array to access the btns
let started = false;
let level = 0;
let h2 = document.querySelector("h2");
window.addEventListener("keypress",function(){
if(started == false){
console.log("game is started");
started = true;
}
levelup(); // as the game started level should be up i.e. +1;
});
function computerFlash(btn){ // when computer press the button.. then white colour flash
btn.classList.add("flash");
setTimeout(function(){
btn.classList.remove("flash")
},250);
}
function userFlash(btn){ // when user press the button.. then black color flash
btn.classList.add("userflash");
setTimeout(function(){
btn.classList.remove("userflash")
},250);
}
function levelup(){
userSeq =[];
level++;
h2.innerText = `Level ${level}`;
let randIdx = Math.floor(Math.random()*4);
let rdncolor = btns[randIdx];
let randmbtn = document.querySelector(`.${rdncolor}`);
// console.log(randmbtn);
gameSeq.push(rdncolor);
console.log(gameSeq);
computerFlash(randmbtn);
}
let allbtns = document.querySelectorAll(".btn");
for(btn of allbtns){
btn.addEventListener("click",btnPress);
}
function checkAns(idx){
// if level is 1...then total buttons that will be pressed is 1;
if(userSeq[idx] == gameSeq[idx]){
if(userSeq.length == gameSeq.length){
setTimeout(levelup(),500);
}
}
else{
h2.innerHTML = `Game Over !!! Your score was <b>${level}</b> <br> Press any key to restart...`;
document.querySelector("body").style.backgroundColor="red";
setTimeout(function() {document.querySelector("body").style.backgroundColor="white"},150);
reset();
}
}
function btnPress(){
let btn = this;
console.log(btn);
userFlash(btn);
let usercolor = btn.getAttribute("id");
console.log(usercolor);
userSeq.push(usercolor);
// whenever button is pressed by user.. it needs to be checked..whether it is correct or not so.
checkAns(userSeq.length-1);
}
function reset(){
userSeq=[];
gameSeq=[];
level =0;
started = false;
}