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Now planes points are stored both in FrameDrawer's buffer and in the PlaneFrameElement. It provokes a lot of redundant memory allocations. Use FrameDrawer's buffer everywhere plane's points is needed, parser can write plane into the buffer directly instead of creation of thousands of points
The text was updated successfully, but these errors were encountered:
Now planes points are stored both in FrameDrawer's buffer and in the PlaneFrameElement. It provokes a lot of redundant memory allocations. Use FrameDrawer's buffer everywhere plane's points is needed, parser can write plane into the buffer directly instead of creation of thousands of points
The text was updated successfully, but these errors were encountered: