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It seems that when the Cozy Player is active, the "Random Mockeries" macro from the Foundry Community Macro Module gets broken. In a world with only these modules:
And the "Mockeries" table imported, executing the "Random Mockeries" macro (imported from Compendium - with a target selected and Bard PC token selected), this error occurs:
foundry.js:32745 TypeError: Cannot read property '0' of undefined
at viciousMockeries (eval at execute (foundry.js:32742), :20:41)
at eval (eval at execute (foundry.js:32742), :82:1)
at Macro.execute (foundry.js:32742)
at KeyboardManager._onDigit (foundry.js:3104)
at KeyboardManager._handleKeys (foundry.js:2806)
at KeyboardManager._onKeyDown (foundry.js:2760)
If the Cozy Player Module is disabled, the macro will execute properly with no other changes.
The text was updated successfully, but these errors were encountered:
Hello! Thanks for the report! Sorry for the delay, I'll be rewriting and spliting the module for 0.7.x
Hopefully the issue will go away in itself, if not I'll give a closer look into it.
It seems that when the Cozy Player is active, the "Random Mockeries" macro from the Foundry Community Macro Module gets broken. In a world with only these modules:
cozy-player--v1.3.1;
foundry_community_macros--v0.29;
foundry_community_tables--v0.6;
tidy-ui_game-settings--v0.1.21;
And the "Mockeries" table imported, executing the "Random Mockeries" macro (imported from Compendium - with a target selected and Bard PC token selected), this error occurs:
foundry.js:32745 TypeError: Cannot read property '0' of undefined
at viciousMockeries (eval at execute (foundry.js:32742), :20:41)
at eval (eval at execute (foundry.js:32742), :82:1)
at Macro.execute (foundry.js:32742)
at KeyboardManager._onDigit (foundry.js:3104)
at KeyboardManager._handleKeys (foundry.js:2806)
at KeyboardManager._onKeyDown (foundry.js:2760)
If the Cozy Player Module is disabled, the macro will execute properly with no other changes.
The text was updated successfully, but these errors were encountered: