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Reverb g2 tracking with vive tracker #53

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virtualmisterl opened this issue Mar 1, 2021 · 3 comments
Open

Reverb g2 tracking with vive tracker #53

virtualmisterl opened this issue Mar 1, 2021 · 3 comments
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enhancement New feature or request

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@virtualmisterl
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virtualmisterl commented Mar 1, 2021

So I've completed a 3d printable design for vive tracker mount on reverb g2 & the tracker seems to mount solid

20210301_222528

https://www.thingiverse.com/thing:4780501

I have seen some previous comments regarding this for an oculus headset & saw it mentioned that it would work for other headsets if/when implemented.
Is this a feature that is still in the works for the future 🤞🙏
I would love to have this feature working so I could use motion compensation with the reverb g2 on my yawvr
Motion simulator

@virtualmisterl virtualmisterl added the enhancement New feature or request label Mar 1, 2021
@PumkinSpice
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PumkinSpice commented Mar 15, 2021

There is a way to make it work (without space calibrator), and it’s the same way it works with other HMDs. Caveat (for all HMDs): you have to be on windows build 1909 and patch the program you use (openvr input emulator) to work with the current version of steamVR. Here is the relevant Reddit thread and the patch can be found in this issue ticket

@capilus
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capilus commented Apr 1, 2021

i know how to doit but i need if you can change the mount, i need in the ftont bacuuse vive tracker FOV is in that way, tell me if you are interested

@capilus
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capilus commented Apr 4, 2021

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3 participants