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ChangeLog
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2002-02-09 Greg McIntyre <[email protected]>
* Started tile set (now map has collision detection and default actions, but takes much longer to load).
* Started default action functionality.
2002-02-08 Greg McIntyre <[email protected]>
* Corrected map viewport (was incorrect, causing inefficiency when scrolled off the origin).
2002-02-07 Greg McIntyre <[email protected]>
* Started unit movement (no collision detection).
* Added Game class, to handle each game.
* Started Unit/Party class heirarchy.
2002-01-19 Greg McIntyre <[email protected]>
* Added GPL notice to all the top of all source files.
2002-01-17 Greg McIntyre <[email protected]>
* Started changelog (with emacs changelog mode). Previous changelog is pasted below.
2001-09-22 to 2002-01-17
* Implemented external C++ Display library, which uses SDL.
* Revised Skill system. Now binary Abilities with underlying Attribute tests.
* Redid some of the documentation (in XML).
* Finalised documentation format.
Sat Sep 22 15:22:07 EST 2001
* Mucked about with documentation formats, including
* LaTeX + LaTeX2HTML
* XML
* My own invention, Gem.
(Gave up and will come back to this later.)
* Went through and cleaned up external (GTML) documentation a bit.
* Devised and documented skill test method.
Tue Sep 4 11:49:42 EST 2001
* Changed information provided to keyboard handlers. Now (Key name, boolean modifiers, ASCII code).
* Cleaned and documented Keyboard.
* Cleaned and documented Display.
Sun Sep 2 10:29:15 EST 2001
* Implemented new font design. Still largely untested.
* Implemented basic map displaying.
* Implemented window clipping.
Sat Sep 1 19:30:50 EST 2001
* Reviewed Display.
* Implemented basic window handling.
* Separated map window from Display. Now MapWindow.
* Implemented some drawing primitives.
* Redesigned font support to permit multiple fonts of different types (fixed/variable width).
Fri Aug 31 13:36:12 EST 2001
* Added basic screen handling to Display.
Thu Aug 30 13:51:54 EST 2001
* Started change log.
* Fixed Makefile dependency checking.
* Implemented keyboard handling (taken from Ruby implementation).