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Vector2.i
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/*
* Copyright (C) 2016 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifdef SWIGRUBY
%begin %{
#define HAVE_ISFINITE 1
%}
#endif
%module vector2
%{
#include <ignition/math/Vector2.hh>
%}
namespace ignition
{
namespace math
{
template<typename T>
class Vector2
{
public: static const Vector2 Zero;
public: static const Vector2 One;
public: Vector2();
public: Vector2(const T &_x, const T &_y);
public: Vector2(const Vector2<T> &_v);
public: virtual ~Vector2();
public: double Distance(const Vector2 &_pt) const;
public: T Length() const;
public: T SquaredLength() const;
public: void Normalize();
public: void Set(T _x, T _y);
public: T Dot(const Vector2<T> &_v) const;
public: void Max(const Vector2<T> &_v);
public: void Min(const Vector2<T> &_v);
public: T Max() const;
public: T Min() const;
public: Vector2 operator+(const Vector2 &_v) const;
public: inline Vector2<T> operator+(const T _s) const;
public: inline Vector2 operator-() const;
public: Vector2 operator-(const Vector2 &_v) const;
public: inline Vector2<T> operator-(const T _s) const;
public: const Vector2 operator/(const Vector2 &_v) const;
public: const Vector2 operator/(T _v) const;
public: const Vector2 operator*(const Vector2 &_v) const;
public: const Vector2 operator*(T _v) const;
public: bool operator==(const Vector2 &_v) const;
public: bool IsFinite() const;
public: inline T X() const;
public: inline T Y() const;
public: inline void X(const T &_v);
public: inline void Y(const T &_v);
public: bool Equal(const Vector2 &_v, const T &_tol) const;
};
%template(Vector2i) Vector2<int>;
%template(Vector2d) Vector2<double>;
%template(Vector2f) Vector2<float>;
}
}