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Thank you for locatting the exact line that handles this Roy.
It likely does hit that.
Since log.debug is not enabled by default, the maya console prints nothing.
Would changing this to a debug.warning (so it prints by default to the console) be a worse way of handling this?
if 2 pyblish plugins have the same class name, they don't load in Pyblish.
But since no error is thrown, it's hard to spot why the plugins don't load.
A suggestion would be to e.g. print an error message to the console.
(not tested with logging.debug yet, which by default is not enabled.)
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