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Poping on loads #6

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trsh opened this issue Dec 5, 2019 · 3 comments
Open

Poping on loads #6

trsh opened this issue Dec 5, 2019 · 3 comments

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@trsh
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trsh commented Dec 5, 2019

Can we somehave reduce the poping effect when lod's change? Like transform gradually to smooth out the process? Any ideas?

@qwertzui11
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Because of the asynchronus nature of the library, there's no beautiful solution.
Currently when a tile got calculated it immeadetly gets converted to a renderable ogretile.
You could collect all the tiles coming from geometry and convert them to OgreTiles in a single frame.

@qwertzui11
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what are you trying to accomplish. Whats your idea and bigger plan?

@trsh
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trsh commented Dec 9, 2019

A game! Planetary objects. Etc :)

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