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mazegame.py
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import os, sys
import pygame
from board import Board
START = [['S','O','F',' ','O',' ','G'],
[' ','O',' ',' ','O',' ',' '],
[' ',' ',' ',' ',' ',' ',' '],
['O','O',' ',' ',' ','O','O'],
[' ',' ',' ',' ',' ',' ','F'],
['F',' ',' ',' ',' ',' ','O']]
CELL_SIZE = 100
BOARD_WIDTH = 7
BOARD_HEIGHT = 6
SCREEN_WIDTH = BOARD_WIDTH*CELL_SIZE
SCREEN_HEIGHT = BOARD_HEIGHT*CELL_SIZE
BG_COLOR = (255,255,255)
def run_game():
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
clock = pygame.time.Clock()
board = Board(BOARD_WIDTH, BOARD_HEIGHT, CELL_SIZE)
for j in range(BOARD_HEIGHT):
for i in range(BOARD_WIDTH):
if START[j][i] == 'S':
board.addStart(i,j)
board.addPlayer(i,j)
elif START[j][i] == 'O':
board.addObstacle(i,j)
elif START[j][i] == 'F':
board.addFlag(i,j)
elif START[j][i] == 'G':
board.addGoal(i,j)
while True:
time_passed = clock.tick(50)
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
board.moveUp()
elif event.key == pygame.K_DOWN:
board.moveDown()
elif event.key == pygame.K_RIGHT:
board.moveRight()
elif event.key == pygame.K_LEFT:
board.moveLeft()
screen.fill(BG_COLOR)
board.display(screen)
pygame.display.flip()
if __name__ == '__main__':
run_game()