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interaction.h
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#ifndef INTERACTION_H
#define INTERACTION_H
#include "util.h"
#include "def.h"
#include "sentences.h"
#include "strategy.h"
#include "env.h"
class OneInteraction {
public:
OneInteraction(Env* env);
void show();
protected:
virtual void ask() = 0;
virtual void reask() = 0;
virtual void getResponse() = 0;
virtual bool isLegal() = 0;
virtual void process() = 0;
Env* env;
};
class Interaction {
public:
Interaction(Env* env);
virtual void work() = 0;
protected:
Env* env;
};
// ----------------------
class LookUpOneWord : public OneInteraction {
public:
LookUpOneWord(Env* env);
string getWord();
protected:
void ask();
void reask();
void getResponse();
bool isLegal();
void process();
private:
string word;
};
class LearnOneWord : public OneInteraction {
public:
LearnOneWord(SelectStrategy* sstra, FormStrategy* fstra, Env* env);
string getWord();
protected:
void ask();
void reask();
void getResponse();
bool isLegal();
void process();
private:
SelectStrategy* sstra;
FormStrategy* fstra;
int diffi;
string word;
bool legal;
};
class LookUpWord : public Interaction {
public:
LookUpWord(Env* env);
void work();
};
class Learn : public Interaction {
public:
Learn(SelectStrategy* sstra, FormStrategy* fstra, Env* env);
void work();
private:
SelectStrategy* sstra;
FormStrategy* fstra;
};
class Count : public Interaction {
public:
Count(Env* env);
void work();
};
#endif