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Couldn't fully load the Singleton script "Rakugo" #199
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I don't know why, but github just now give show me your message in my notifactions, normaly it is instant. And @theludovyc always lets Rakugo through a series of tests using GUT before he push commits with those changes. I found out that this is bug in godot it self: godotengine/godot#21461 |
Hello @Sandvich and @Jeremi360 :) ! @Sandvich I am happy to know you want to use rakugo ! |
Hey, thanks to both of you for your responses. I initially tried to install it as a submodule, but because of the tree not being what Godot expected, I had to go with the zip approach. I'm fairly sure godot was open when I copied the folder in, as I was trying to get the submodule working first. I could disable, restart godot, then re-enable? |
So I'm not sure what you mean by submodule, as in godot modules most often they refer to engine modules in C ++, which you have to compile into the engine yourself. |
@Sandvich did you refer to the installation guide on Readme page ? https://github.com/rakugoteam/Rakugo#installation |
@Jeremi360 Yes, sorry, that was unclear. I generally try to load external libraries as git submodules, because that way I can sync the exact versions of the library to my code. Could well be the restarting Godot thing - I'll give that a try when I get back to my personal laptop. @theludovyc I did, but I derped and forgot to restart Godot. I'll let you both know when I get the opportunity to test it :) |
I waiting your answer :) ! Yeah Godot is sometimes capricious... I have become used to restart it often to avoid problems ^^' |
sigh |
I'm happy to hear that 😄 |
@Sandvich with pleasure :) ! |
Hi,
I'm trying to use Rakugo in a jam game, but I'm getting this error when I enable it as a plugin. The project is mostly empty other than that, a few assets and one script that imports Rakugo (below). I've done a bit of searching online and it seems that this is because
lib/systems/Executor.gd
calls the module by name, meaning that it's a cyclic reference. However, I'm not sure how to resolve this.My Godot version is
v3.5.1.stable.official [6fed1ffa3]
, via Steam, on Linux.My script is almost identical to the example, as follows:
The text was updated successfully, but these errors were encountered: