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gui.h
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/**************************************************************************
* 3to4++ - https://github.com/rayzchen/3to4++
*-------------------------------------------------------------------------
* Copyright 2024 Ray Chen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
**************************************************************************/
#ifndef GUI_H
#define GUI_H
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <imgui.h>
#include "control.h"
typedef struct {
unsigned int texture;
unsigned int size[2];
int bearing[2];
long int advance;
} GlyphInfo;
class GuiRenderer {
public:
static const char *fontFile;
static std::vector<std::string> helpText;
static std::vector<std::array<std::string, 3>> creditsText;
GuiRenderer(GLFWwindow* window, PuzzleController *controller, int width, int height);
~GuiRenderer();
void renderText(std::string text, float x, float y, int color);
void renderLink(std::string text, std::string link, float x, float y, int color, int index);
void framebufferSizeCallback(GLFWwindow* window, int width, int height);
int getTextWidth(std::string text);
void renderGui();
void displayMenuBar();
void displayHUD();
void displayModal();
void displayStatusBar();
bool captureMouse();
void keyCallback(GLFWwindow* window, int key, int action, int mods);
void resolveModal();
void toggleHelp();
void checkUnsaved(std::string action);
void checkUnsaved(std::string action, int argument);
private:
PuzzleController *controller;
MoveHistory *history;
int width, height;
bool showHelp;
bool modalToggle, modalResolve;
std::string modalText;
int modalArg;
ImFont *hudFont, *uiFont;
#ifndef NO_DEMO_WINDOW
bool showDemoWindow;
#endif
};
#endif // gui.h