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puzzle.h
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/**************************************************************************
* 3to4++ - https://github.com/rayzchen/3to4++
*-------------------------------------------------------------------------
* Copyright 2024 Ray Chen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
**************************************************************************/
#ifndef PUZZLE_H
#define PUZZLE_H
#include <string>
#include <vector>
#include <array>
#include <map>
#include <set>
typedef enum : int {
PURPLE, PINK, RED, ORANGE, WHITE, YELLOW, GREEN, BLUE, UNUSED
} Color;
typedef enum : int {
IN, OUT, RIGHT, LEFT, UP, DOWN, FRONT, BACK
} CellLocation;
typedef enum : int {
ZY, YZ, XZ, ZX, YX, XY
} RotateDirection;
typedef struct {
// Unused depending on piece type
Color a;
Color b;
Color c;
Color d;
} Piece;
typedef std::array<std::array<Piece, 3>, 3> SliceData;
typedef std::array<SliceData, 3> CellData;
class Puzzle {
friend class PuzzleRenderer;
friend class PuzzleController;
public:
static std::array<Color, 8> scheme;
Puzzle();
void resetPuzzle();
bool canRotateCell(CellLocation cell, RotateDirection direction);
void rotateCell(CellLocation cell, RotateDirection direction);
void gyroCell(CellLocation cell);
void gyroOuterSlice();
bool canGyroMiddle(int direction);
void gyroMiddleSlice(int direction);
bool canRotatePuzzle(RotateDirection direction);
void rotatePuzzle(RotateDirection direction);
private:
// [x][y][z]
CellData leftCell;
// [x][y][z]
CellData rightCell;
// [y][z]
SliceData innerSlice;
// [y][z]
SliceData outerSlice;
// Measured from innerSlice, if 2 or -2 must match outerSlicePos
int middleSlicePos;
// Only 1 or -1
int outerSlicePos;
// Either FRONT or UP
CellLocation middleSliceDir;
Piece topCell;
Piece bottomCell;
std::array<Piece, 3> frontCell;
std::array<Piece, 3> backCell;
void initCell(CellData& cell, Color center, const std::array<Color, 6> faces);
void initSlice(SliceData& slice, Color center, const std::array<Color, 4> faces);
void rotateSlice(SliceData& slice, RotateDirection direction, int sliceNum);
void rotateCellX(CellData& cell, RotateDirection direction);
void rotateCellY(CellData& cell, RotateDirection direction);
void rotateCellZ(CellData& cell, RotateDirection direction);
void rotatePSliceCell(CellLocation cell);
void gyroCellX(CellLocation cell);
void gyroCellY(CellLocation cell);
void gyroCellZ(CellLocation cell);
};
#endif // puzzle.h