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appServer.js
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var app = require('express')();
var express = require('express');
var http = require('http').Server(app);
var io = require('socket.io')(http);
var io_client = require('socket.io-client');
var port = process.env.PORT || 10000;
var bodyParser = require('body-parser')
var redis = require('redis');
var morgan = require('morgan')
// JSON parser
app.use(bodyParser.json());
// Server Logging
app.use(morgan(':remote-addr - :remote-user [:date[clf]] ":method :url HTTP/:http-version" :status :response-time ms - :res[content-length] ":referrer" ":user-agent"'));
var redis_client = redis.createClient(6379, '127.0.0.1');
var mgmt_socket_client = null;
var is_game_on= false;
var active_players_count_timer_interval = 10000
var question_timeout = 7000
// LB Health Check
app.get('/', function(req, res){
res.send('health check')
});
// Players posting their answers
app.post('/answer', function(req, res){
console.log("Player Posting Answer")
console.log(req.body)
var player = req.body.player;
var answer = req.body.answer;
var response = {
"msg":""
}
redis_client.hincrby('players_answer_distribution',answer,1)
var cache_key = "player_" +player
redis_client.exists(cache_key, function(err, reply){
if(err)
{
console.log("Error verifying key in redis cache: " +cache_key)
response['msg']="Hubo un error en el servidor, por favor intenta de nuevo"
res.status(500).json(response)
}
else if (reply == 1)
{
console.log('Player exist in Redis Cache');
redis_client.hmset(cache_key, {
'answer': answer,
'last_msg': "null"
});
response['msg']="Success"
res.status(200).json(response)
}
else
{
response['msg']="Usuario inválido"
res.status(400).json(response)
}
})
});
// Players connecting to play
io.on('connection', function(socket){
var player = socket.handshake.query.player
var cache_key = "player_" +player
console.log("User Connected: " +player +" - cache key: " +cache_key)
redis_client.exists(cache_key, function(err, reply){
if(err)
{
console.log("Error verifying key in redis cache: " +cache_key)
}
else if (reply == 0)
{
// Increment count only if player doesn't exist in cache
redis_client.incr('active_players_count');
}
});
if(!is_game_on)
{
redis_client.exists(cache_key, function(err, reply){
if(err)
{
console.log("Error verifying key in redis cache: " +cache_key)
}
else if (reply == 1)
{
console.log('Player already in Redis Cache');
}
else
{
redis_client.hmset(cache_key, {
'answer': "0",
'last_msg': "null"
});
}
});
}
if(is_game_on)
{
redis_client.exists(cache_key, function(err, reply){
if(err)
{
console.log("Error verifying key in redis cache: " +cache_key)
}
else if (reply == 0)
{
console.log('Player is not in redis cache');
console.log("Sorry, You are late: " +player)
var late_msg = {
"sorry_message" : "Lo sentimos pero el juego de esta noche ya comenzó, nos vemos a la próxima!"
}
socket.emit("game_is_already_on",late_msg)
}
});
}
socket.on('disconnect', function(){
var del_player = socket.handshake.query.player
var del_cache_key = "player_" +del_player
redis_client.del(del_cache_key)
console.log("User disconnected: " +del_player)
redis_client.get('active_players_count', function(err, reply) {
if(err)
{
console.log("Error retriving active_players_count redis key")
}
else if(reply!=null && reply>0)
{
redis_client.decr('active_players_count');
}
});
});
});
// Active Players
setInterval(function () {
redis_client.get('active_players_count', function(err, reply) {
if(err)
{
console.log("Error retriving active_players_count redis key")
}
else if(reply!=null)
{
console.log("Emiting active_players_count: " +reply)
io.emit('active_players_count',reply)
}
});
}, active_players_count_timer_interval)
http.listen(port, function(){
redis_client.on('connect', function() {
console.log('appServer listening on *:' + port);
console.log('Connected to redis server');
redis_client.exists('is_game_on', function(err, reply){
if(err)
{
console.log("Error verifying key in redis cache: is_game_on")
}
else if (reply == 1)
{
is_game_on = true
}
});
});
});
// Management Server Code
var management_server_url = "http://127.0.0.1:11000"
mgmt_socket_client = io_client(management_server_url)
mgmt_socket_client.on('connect', function(){
console.log('Connected to Management Server')
})
mgmt_socket_client.on('disconnect', function(){
console.log('Disconnected from Management Server')
})
mgmt_socket_client.on('reconnecting', function(attemptNumber){
console.log('Reconnecting to Management Server - Attempt: ' +attemptNumber)
});
mgmt_socket_client.on('question', function(msg){
// Emit question to App
io.emit('contest',msg);
var last_question = msg
if(!is_game_on)
{
is_game_on = true
}
console.log("Begin Timeout")
setTimeout(function () {
console.log("End Timeout")
// Emit Timeout Signal
io.emit('timeout',last_question)
}, question_timeout)
})
mgmt_socket_client.on('verify_answer', function(msg){
// Emit question verification to App
io.emit('verify_answer',msg);
})
mgmt_socket_client.on('end_game', function(msg){
// Emit end game to App
io.emit('end_game',msg);
})