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SystemCallService.Designer.cs
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/* Copyright 2015 Ray Canzanese
* email: [email protected]
* url: www.canzanese.com
*
* This file is part of SystemCallService.
*
* SystemCallService is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* SystemCallService is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with SystemCallService. If not, see <http://www.gnu.org/licenses/>.
*/
using System.ComponentModel;
namespace SystemCallService
{
partial class SystemCallService
{
/// <summary>
/// Required designer variable.
/// </summary>
private IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
//
// SystemCallService
//
this.ServiceName = "Service1";
}
#endregion
}
}