diff --git a/README.md b/README.md
index dec5327..c18d6f9 100644
--- a/README.md
+++ b/README.md
@@ -1,8 +1,10 @@
-# Observable event generator
+
+
+
-This project is a .NET 5 source generator which produces `IObservable` for events contained within a object including all base classes.
+# Observable Event Generator
-# Installation
+This project is a .NET 5 source generator which produces `IObservable` for events contained within a object including all base classes. `ObservableEvents` generator will convert events within an assembly and create observable wrappers for them, it is based on [Pharmacist](https://github.com/reactiveui/Pharmacist) and uses [.NET Source Generator](https://docs.microsoft.com/en-us/dotnet/csharp/roslyn-sdk/source-generators-overview) technology.
## NuGet Packages
@@ -14,21 +16,18 @@ Install the following packages to start using Observable Events.
| ----------------------------- | ----------------- | -------------------------------- |
| [ReactiveMarbles.ObservableEvents.SourceGenerator][Core] | Core - Libary | [![CoreBadge]][Core] |
-
[Core]: https://www.nuget.org/packages/ReactiveMarbles.ObservableEvents.SourceGenerator/
[CoreBadge]: https://img.shields.io/nuget/v/ReactiveMarbles.ObservableEvents.SourceGenerator.svg
-## What does it do?
-
-ObservableEvents generator will convert events within an assembly and create observable wrappers for them.
+## Manual Installation
-It is based on pharmacist [Pharmacist](https://github.com/reactiveui/Pharmacist) and uses .NET Source Generator technology.
-
-## Installation
Include the following in your .csproj file
```xml
-
+
```
The `PrivateAssets` will prevent the ObservableEvents source generator from being inherited by other projects.
@@ -36,11 +35,8 @@ The `PrivateAssets` will prevent the ObservableEvents source generator from bein
## How to use
### Instance Based
-It injects a class for instance based events into your source code which will expose a extension method called `Events()`.
-
-You need to include the namespace `ReactiveMarbles.ObservableEvents` to access to the extension method.
-You can then use this to get `IObservable` instances from your events.
+It injects a class for instance based events into your source code which will expose a extension method called `Events()`. You need to include the namespace `ReactiveMarbles.ObservableEvents` to access to the extension method. You can then use this to get `IObservable` instances from your events.
```cs
using ReactiveMarbles.ObservableEvents;
@@ -63,9 +59,8 @@ You must use include a attribute `GenerateStaticEventObservables` on the assembl
```cs
[assembly: GenerateStaticEventObservablesAttribute(typeof(StaticTest))]
-
- public static class StaticTest
- {
- public static event EventHandler? TestChanged;
- }
+public static class StaticTest
+{
+ public static event EventHandler? TestChanged;
+}
```
diff --git a/images/logo.png b/images/logo.png
new file mode 100644
index 0000000..20cae93
Binary files /dev/null and b/images/logo.png differ
diff --git a/src/Directory.Build.props b/src/Directory.Build.props
index e211f2d..665e908 100644
--- a/src/Directory.Build.props
+++ b/src/Directory.Build.props
@@ -10,6 +10,7 @@
MIT
https://github.com/reactivemarbles/ObservableEvents
Allows to get an observables for property changed events.
+ logo.png
glennawatson
system.reactive;propertychanged;inpc;reactive;functional
https://github.com/reactivemarbles/ObservableEvents/releases
@@ -34,6 +35,7 @@
+