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I'm noticing different behaviour between 12.5.0 and 20.1.0 with regards to quitting the Unity player and open Realms (see repro steps)
I've no idea if this happens when running on production\device builds. It doesn't appear to be causing any issues in on-device beta testing, but maybe OS sandboxing is 'helping' here with regards to open files \ file handles.
I can see that the closing\cleanup call originates from Initializer.Initialize that then calls NativeCommon.CleanupNativeResources on the Unity Application.quitting callback.
There are some subtle differences between the two versions, but I'm not in a position to look any further into the issue. Sorry.
So just raising it here in-case someone is able to confirm it's not a bug or that they can investigate further.
Repro steps
Running in Unity then stopping the player, the following used to occur with (12.5.0)...
Realm is open
Unity player is stopped (but not closed)
Logging [Realm.SDK Info: Realm: Force closing all native instances: Application is exiting]
Logging [Realm.SDK Info: Realm: Closed all native instances in NN ms]
Realm is closed (tested by attempting to rename file)
But with (20.1.0) the following occurs...
Realm is open
Unity player is stopped (but not closed)
Realm is still open (tested by attempting to rename file)
Version
Unknown
What Atlas Services are you using?
Local Database only
What type of application is this?
Unity
Client OS and version
Windows 10 (22H2)
Code snippets
No response
Stacktrace of the exception/crash you're getting
Relevant log output
The text was updated successfully, but these errors were encountered:
I suspect by the time Unity invokes the quitting callback, the Realm initialised flag is false (or 0) even though Realm hasn't closed\released what it needs to.
What happened?
Hello!
I'm noticing different behaviour between 12.5.0 and 20.1.0 with regards to quitting the Unity player and open Realms (see repro steps)
I've no idea if this happens when running on production\device builds. It doesn't appear to be causing any issues in on-device beta testing, but maybe OS sandboxing is 'helping' here with regards to open files \ file handles.
I can see that the closing\cleanup call originates from Initializer.Initialize that then calls NativeCommon.CleanupNativeResources on the Unity Application.quitting callback.
There are some subtle differences between the two versions, but I'm not in a position to look any further into the issue. Sorry.
So just raising it here in-case someone is able to confirm it's not a bug or that they can investigate further.
Repro steps
Running in Unity then stopping the player, the following used to occur with (12.5.0)...
But with (20.1.0) the following occurs...
Version
Unknown
What Atlas Services are you using?
Local Database only
What type of application is this?
Unity
Client OS and version
Windows 10 (22H2)
Code snippets
No response
Stacktrace of the exception/crash you're getting
Relevant log output
The text was updated successfully, but these errors were encountered: