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The problem is that the engine calls Think at the entity first, then checks for maxvelocity. And think calls IsInWorld function, which removes the grenade at high velocity value.
I think the correct thing to do is to limit the velocity of the grenade to match the value of the maxvelocity cvar before checking for IsInWorld.
bug.mp4
The text was updated successfully, but these errors were encountered:
The problem is that the engine calls Think at the entity first, then checks for maxvelocity. And think calls IsInWorld function, which removes the grenade at high velocity value.
I think the correct thing to do is to limit the velocity of the grenade to match the value of the maxvelocity cvar before checking for IsInWorld.
bug.mp4
The text was updated successfully, but these errors were encountered: