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event.go
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event.go
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// Copyright (c) 2016 Bob Ziuchkovski
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
package cue
import (
"fmt"
"runtime"
"time"
)
// Event represents a log event. A single Event pointer is passed to all
// matching collectors across multiple goroutines. For this reason, Event
// fields -must not- be altered in place.
type Event struct {
Time time.Time // Local time when the event was generated
Level Level // Event severity level
Context Context // Context of the logger that generated the event
Frames []*Frame // Stack frames for the call site, or nil if disabled
Error error // The error associated with the message (ERROR and FATAL levels only)
Message string // The log message
}
func newEvent(context Context, level Level, cause error, message string) *Event {
now := time.Now()
return &Event{
Time: now,
Level: level,
Context: context,
Error: cause,
Message: message,
}
}
func newEventf(context Context, level Level, cause error, format string, values ...interface{}) *Event {
now := time.Now()
return &Event{
Time: now,
Level: level,
Context: context,
Error: cause,
Message: fmt.Sprintf(format, values...),
}
}
func (e *Event) captureFrames(skip int, depth int, errorDepth int, recovering bool) {
skip++
if e.Level == ERROR || e.Level == FATAL {
depth = errorDepth
}
if depth <= 0 {
return
}
frameFunc := getFrames
if recovering {
frameFunc = getRecoveryFrames
}
frameptrs := frameFunc(skip, depth)
if frameptrs == nil {
return
}
e.Frames = make([]*Frame, len(frameptrs))
for i, ptr := range frameptrs {
e.Frames[i] = frameForPC(ptr)
}
}
// Calling panic() adds additional frames to the call stack, so we need to
// find and skip those additional frames.
func getRecoveryFrames(skip int, depth int) []uintptr {
skip++
panicFrames := getFrames(skip, maxPanicDepth)
for i, pc := range panicFrames {
if frameForPC(pc).Function == "runtime.gopanic" {
return getFrames(skip+i+1, depth)
}
}
// Couldn't determine the panic frames, so return all the frames, panic
// included.
return getFrames(skip, depth)
}
func getFrames(skip int, depth int) []uintptr {
skip++
stack := make([]uintptr, depth)
count := runtime.Callers(skip, stack)
stack = stack[:count]
if count > 0 {
// Per runtime package docs, we need to adjust the pc value in the
// nearest frame to get the actual caller.
stack[0]--
}
return stack
}