The following three issues were tested with Processing-3.2.3 under Windows and Linux and they give similar results. They need testing under MAC.
- Proscene shaders examples that are broken that used to work in Processing 3.2.1.:
- PostEffects.Fxaa gives a blank screen, even after removing the sampler2D define in the shader and using a uniform instead, as suggested by @codeanticode.
- Bloom displays the scene but doesn't apply the effect.
- Register Motion and Key Events when they get support upstream, see this issue.
- The library data resources folder is not loaded, see this issue.
- Processing mouseX and mouseY are not reported correctly which makes a sketch defining several (off-screen) scenes not possible, see this issue.
- Processing obj PShape textures are not loaded, see this issue.
- Upload a figure depicting the gestures.
- Fix double tap.
- Fix OPPOSABLE_THREE_ID gesture.
- Support 3 and 6 DOFs.
- Implement the key agent.
- Port test each sub-tree.
- events (bias.js)
- timing (fpstiming.js)
- scene graph (proscene.js)
- Platonic solids.
- A BIAS custom touch agent to handle (absolute? which sounds good for an student workshop) DOF2 events.
- A BIAS custom touch agent to handle custom events.
- Release inverse kinematics.
- Serialize scene profiles and iFrame shapes and profiles.
- Perform a deep copy of generic-children frames.