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At the moment our Scenes act in a "System-like" way, but without the formalism or framework support that one might find in a true ECS.
Given we are already using the terminology Entity and Component and doing System-like things it could be beneficial to go the rest of the way here. Systems could be a nice way to reconcile some other ideas we have discussed such as:
Application of annotations
Derived component values
Data filtering / highlighting
The text was updated successfully, but these errors were encountered:
We introduced Systems by now in the form of ViewPartSystem and ContextSystem. In the future we'll formalize this more, but System already started to become a building block in our architecture.
At the moment our
Scenes
act in a "System-like" way, but without the formalism or framework support that one might find in a true ECS.Given we are already using the terminology Entity and Component and doing System-like things it could be beneficial to go the rest of the way here. Systems could be a nice way to reconcile some other ideas we have discussed such as:
The text was updated successfully, but these errors were encountered: