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Lift max count limitations for point & line renderer #957

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Wumpf opened this issue Jan 27, 2023 · 1 comment
Closed

Lift max count limitations for point & line renderer #957

Wumpf opened this issue Jan 27, 2023 · 1 comment
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🔺 re_renderer affects re_renderer itself

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@Wumpf
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Wumpf commented Jan 27, 2023

Currently, there is a hard maximum number of points and line segments we support for a single DrawData package in the renderer. It's not upon the viewer to do cutting this down either!

We should be more clever on how we distribute data to the "data textures" we use to feed data into the respective vertex shaders.
It is conceivable that we'd have this limit only on WebGL where we can't use raw buffers! But this would require us to have two different shader & bindings for WebGL vs rest.

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Wumpf commented Aug 24, 2023

accidentally duplicated this ticket, but this is actually a better writeup: #3076

@Wumpf Wumpf closed this as not planned Won't fix, can't repro, duplicate, stale Aug 24, 2023
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Labels
🔺 re_renderer affects re_renderer itself
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