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GD2ESP32.h
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/*
* Copyright (C) 2013-2016 by James Bowman <[email protected]>
* Gameduino 2 library for Arduino, Arduino Due, Raspberry Pi.
*
*/
// Modified by lightcalamar por MCU expressif ESP32 ROOM-2
// Librería GD2ESP32 para MCU expressif ESP32 WROOM-2
// Modificado por lightcalamar 20-02-2018
// https://ft81xmania.com/comunidad/
#if defined(RASPBERRY_PI) || defined(DUMPDEV)
#include "wiring.h"
#endif
#include "Arduino.h"
#include <stdarg.h>
#define RGB(r, g, b) ((uint32_t)((((r) & 0xffL) << 16) | (((g) & 0xffL) << 8) | ((b) & 0xffL)))
#define F8(x) (int((x) * 256L))
#define F16(x) ((int32_t)((x) * 65536L))
#define GD_CALIBRATE 1
#define GD_TRIM 2
#define GD_STORAGE 4
#ifdef __SAM3X8E__
#define __DUE__ 1
#endif
////////////////////////////////////////////////////////////////////////
// Decide if we want to compile in SDcard support
//
// For stock Arduino models: yes
// Raspberry PI: no
// Arduino Due: no
//
#if !defined(RASPBERRY_PI) && !defined(DUMPDEV)
#define SDCARD 1
#else
#define SDCARD 0
#endif
#if defined(__DUE__)
#define MOSI 11
#define MISO 12
#define SCK 13 // B.27
class ASPI_t {
public:
void begin(void) {
pinMode(MOSI, OUTPUT);
pinMode(MISO, INPUT);
pinMode(SCK, OUTPUT);
digitalWrite(SCK, 0);
// PIOB->PIO_PER = PIO_PB27;
// PIOB->PIO_CODR = PIO_PB27;
// PIOB->PIO_PUDR = PIO_PB27;
}
byte transfer(byte x ) {
byte r = 0;
for (byte i = 8; i; i--) {
if (x & 0x80)
PIOD->PIO_SODR = PIO_PD7;
else
PIOD->PIO_CODR = PIO_PD7;
// digitalWrite(MOSI, (x >> 7) & 1);
x <<= 1;
// digitalWrite(SCK, 1);
PIOB->PIO_SODR = PIO_PB27;
r <<= 1;
r |= digitalRead(MISO);
// digitalWrite(SCK, 0);
PIOB->PIO_CODR = PIO_PB27;
}
return r;
}
};
static class ASPI_t ASPI;
#define SPI ASPI
#endif
class xy {
public:
int x, y;
void set(int _x, int _y);
void rmove(int distance, int angle);
int angleto(class xy &other);
void draw(byte offset = 0);
int onscreen(void);
class xy operator+=(class xy &other);
int nearer_than(int distance, xy &other);
};
////////////////////////////////////////////////////////////////////////
class GDClass {
public:
int w, h;
void begin(uint8_t options = (GD_CALIBRATE | GD_TRIM | GD_STORAGE));
uint16_t random();
uint16_t random(uint16_t n);
void seed(uint16_t n);
int16_t rsin(int16_t r, uint16_t th);
int16_t rcos(int16_t r, uint16_t th);
void polar(int &x, int &y, int16_t r, uint16_t th);
uint16_t atan2(int16_t y, int16_t x);
//void copy(const PROGMEM uint8_t *src, int count);
void copy(const uint8_t *src, int count);
void copyram(byte *src, int count);
void self_calibrate(void);
void swap(void);
void flush(void);
void finish(void);
void get_inputs(void);
void get_accel(int &x, int &y, int &z);
struct {
uint16_t track_tag;
uint16_t track_val;
uint16_t rz;
uint16_t __dummy_1;
int16_t y;
int16_t x;
int16_t tag_y;
int16_t tag_x;
uint8_t tag;
uint8_t ptag;
uint8_t touching;
xy xytouch;
} inputs;
void AlphaFunc(byte func, byte ref);
void Begin(byte prim);
void BitmapHandle(byte handle);
void BitmapLayout(byte format, uint16_t linestride, uint16_t height);
void BitmapSize(byte filter, byte wrapx, byte wrapy, uint16_t width, uint16_t height);
void BitmapSource(uint32_t addr);
void BitmapTransformA(int32_t a);
void BitmapTransformB(int32_t b);
void BitmapTransformC(int32_t c);
void BitmapTransformD(int32_t d);
void BitmapTransformE(int32_t e);
void BitmapTransformF(int32_t f);
void BlendFunc(byte src, byte dst);
void Call(uint16_t dest);
void Cell(byte cell);
void ClearColorA(byte alpha);
void ClearColorRGB(byte red, byte green, byte blue);
void ClearColorRGB(uint32_t rgb);
void Clear(byte c, byte s, byte t);
void Clear(void);
void ClearStencil(byte s);
void ClearTag(byte s);
void ColorA(byte alpha);
void ColorMask(byte r, byte g, byte b, byte a);
void ColorRGB(byte red, byte green, byte blue);
void ColorRGB(uint32_t rgb);
void Display(void);
void End(void);
void Jump(uint16_t dest);
void LineWidth(uint16_t width);
void Macro(byte m);
void PointSize(uint16_t size);
void RestoreContext(void);
void Return(void);
void SaveContext(void);
void ScissorSize(uint16_t width, uint16_t height);
void ScissorXY(uint16_t x, uint16_t y);
void StencilFunc(byte func, byte ref, byte mask);
void StencilMask(byte mask);
void StencilOp(byte sfail, byte spass);
void TagMask(byte mask);
void Tag(byte s);
void Vertex2f(int16_t x, int16_t y);
void Vertex2ii(int16_t x, int16_t y, byte handle = 0, byte cell = 0);
void VertexFormat(byte frac);
void BitmapLayoutH(byte linestride, byte height);
void BitmapSizeH(byte width, byte height);
void PaletteSource(uint32_t addr);
void VertexTranslateX(uint32_t x);
void VertexTranslateY(uint32_t y);
void Nop(void);
// Higher-level graphics commands
void cmd_append(uint32_t ptr, uint32_t num);
void cmd_bgcolor(uint32_t c);
void cmd_button(int16_t x, int16_t y, uint16_t w, uint16_t h, byte font, uint16_t options, const char *s);
void cmd_calibrate(void);
void cmd_clock(int16_t x, int16_t y, int16_t r, uint16_t options, uint16_t h, uint16_t m, uint16_t s, uint16_t ms);
void cmd_coldstart(void);
void cmd_dial(int16_t x, int16_t y, int16_t r, uint16_t options, uint16_t val);
void cmd_dlstart(void);
void cmd_fgcolor(uint32_t c);
void cmd_gauge(int16_t x, int16_t y, int16_t r, uint16_t options, uint16_t major, uint16_t minor, uint16_t val, uint16_t range);
void cmd_getmatrix(void);
void cmd_getprops(uint32_t &ptr, uint32_t &w, uint32_t &h);
void cmd_getptr(void);
void cmd_gradcolor(uint32_t c);
void cmd_gradient(int16_t x0, int16_t y0, uint32_t rgb0, int16_t x1, int16_t y1, uint32_t rgb1);
void cmd_inflate(uint32_t ptr);
void cmd_interrupt(uint32_t ms);
void cmd_keys(int16_t x, int16_t y, int16_t w, int16_t h, byte font, uint16_t options, const char*s);
void cmd_loadidentity(void);
void cmd_loadimage(uint32_t ptr, int32_t options);
void cmd_memcpy(uint32_t dest, uint32_t src, uint32_t num);
void cmd_memset(uint32_t ptr, byte value, uint32_t num);
uint32_t cmd_memcrc(uint32_t ptr, uint32_t num);
void cmd_memwrite(uint32_t ptr, uint32_t num);
void cmd_regwrite(uint32_t ptr, uint32_t val);
void cmd_number(int16_t x, int16_t y, byte font, uint16_t options, uint32_t n);
void cmd_progress(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t options, uint16_t val, uint16_t range);
void cmd_regread(uint32_t ptr);
void cmd_rotate(int32_t a);
void cmd_scale(int32_t sx, int32_t sy);
void cmd_screensaver(void);
void cmd_scrollbar(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t options, uint16_t val, uint16_t size, uint16_t range);
void cmd_setfont(byte font, uint32_t ptr);
void cmd_setmatrix(void);
void cmd_sketch(int16_t x, int16_t y, uint16_t w, uint16_t h, uint32_t ptr, uint16_t format);
void cmd_slider(int16_t x, int16_t y, uint16_t w, uint16_t h, uint16_t options, uint16_t val, uint16_t range);
void cmd_snapshot(uint32_t ptr);
void cmd_spinner(int16_t x, int16_t y, byte style, byte scale);
void cmd_stop(void);
void cmd_swap(void);
void cmd_text(int16_t x, int16_t y, byte font, uint16_t options, const char *s);
void cmd_toggle(int16_t x, int16_t y, int16_t w, byte font, uint16_t options, uint16_t state, const char *s);
void cmd_track(int16_t x, int16_t y, uint16_t w, uint16_t h, byte tag);
void cmd_translate(int32_t tx, int32_t ty);
void cmd_playvideo(int32_t options);
void cmd_romfont(uint32_t font, uint32_t romslot);
void cmd_mediafifo(uint32_t ptr, uint32_t size);
void cmd_setbase(uint32_t b);
void cmd_videoframe(uint32_t dst, uint32_t ptr);
void cmd_snapshot2(uint32_t fmt, uint32_t ptr, int16_t x, int16_t y, int16_t w, int16_t h);
void cmd_setfont2(uint32_t font, uint32_t ptr, uint32_t firstchar);
void cmd_setrotate(uint32_t r);
void cmd_videostart();
void cmd_setbitmap(uint32_t source, uint16_t fmt, uint16_t w, uint16_t h);
byte rd(uint32_t addr);
void wr(uint32_t addr, uint8_t v);
uint16_t rd16(uint32_t addr);
void wr16(uint32_t addr, uint16_t v);
uint32_t rd32(uint32_t addr);
void wr32(uint32_t addr, uint32_t v);
//void wr_n(uint32_t addr, byte *src, uint32_t n);
void cmd32(uint32_t b);
void bulkrd(uint32_t a);
void resume(void);
void __end(void);
void reset(void);
void dumpscreen(void);
byte load(const char *filename, void (*progress)(long, long) = NULL);
void safeload(const char *filename);
void alert(const char *message);
private:
static void cFFFFFF(byte v);
static void cI(uint32_t);
static void ci(int32_t);
static void cH(uint16_t);
static void ch(int16_t);
static void cs(const char *);
static void fmtcmd(const char *fmt, ...);
static void align(byte n);
void cmdbyte(uint8_t b);
uint16_t rseed;
};
extern GDClass GD;
extern byte ft8xx_model;
typedef struct {
byte handle;
uint16_t w, h;
uint16_t size;
} shape_t;
// convert integer pixels to subpixels
#define PIXELS(x) int((x) * 16)
// Convert degrees to Furmans
#define DEGREES(n) ((65536UL * (n)) / 360)
#define NEVER 0
#define LESS 1
#define LEQUAL 2
#define GREATER 3
#define GEQUAL 4
#define EQUAL 5
#define NOTEQUAL 6
#define ALWAYS 7
#define ARGB1555 0
#define L1 1
#define L4 2
#define L8 3
#define RGB332 4
#define ARGB2 5
#define ARGB4 6
#define RGB565 7
#define PALETTED 8
#define TEXT8X8 9
#define TEXTVGA 10
#define BARGRAPH 11
#define NEAREST 0
#define BILINEAR 1
#define BORDER 0
#define REPEAT 1
#define KEEP 1
#define REPLACE 2
#define INCR 3
#define DECR 4
#define INVERT 5
#define DLSWAP_DONE 0
#define DLSWAP_LINE 1
#define DLSWAP_FRAME 2
#define INT_SWAP 1
#define INT_TOUCH 2
#define INT_TAG 4
#define INT_SOUND 8
#define INT_PLAYBACK 16
#define INT_CMDEMPTY 32
#define INT_CMDFLAG 64
#define INT_CONVCOMPLETE 128
#define TOUCHMODE_OFF 0
#define TOUCHMODE_ONESHOT 1
#define TOUCHMODE_FRAME 2
#define TOUCHMODE_CONTINUOUS 3
#define ZERO 0
#define ONE 1
#define SRC_ALPHA 2
#define DST_ALPHA 3
#define ONE_MINUS_SRC_ALPHA 4
#define ONE_MINUS_DST_ALPHA 5
#define BITMAPS 1
#define POINTS 2
#define LINES 3
#define LINE_STRIP 4
#define EDGE_STRIP_R 5
#define EDGE_STRIP_L 6
#define EDGE_STRIP_A 7
#define EDGE_STRIP_B 8
#define RECTS 9
#define OPT_MONO 1
#define OPT_NODL 2
#define OPT_FLAT 256
#define OPT_CENTERX 512
#define OPT_CENTERY 1024
#define OPT_CENTER (OPT_CENTERX | OPT_CENTERY)
#define OPT_NOBACK 4096
#define OPT_NOTICKS 8192
#define OPT_NOHM 16384
#define OPT_NOPOINTER 16384
#define OPT_NOSECS 32768
#define OPT_NOHANDS 49152
#define OPT_RIGHTX 2048
#define OPT_SIGNED 256
#define OPT_NOTEAR 4
#define OPT_FULLSCREEN 8
#define OPT_MEDIAFIFO 16
#define LINEAR_SAMPLES 0
#define ULAW_SAMPLES 1
#define ADPCM_SAMPLES 2
// 'instrument' argument to GD.play()
#define SILENCE 0x00
#define SQUAREWAVE 0x01
#define SINEWAVE 0x02
#define SAWTOOTH 0x03
#define TRIANGLE 0x04
#define BEEPING 0x05
#define ALARM 0x06
#define WARBLE 0x07
#define CAROUSEL 0x08
#define PIPS(n) (0x0f + (n))
#define HARP 0x40
#define XYLOPHONE 0x41
#define TUBA 0x42
#define GLOCKENSPIEL 0x43
#define ORGAN 0x44
#define TRUMPET 0x45
#define PIANO 0x46
#define CHIMES 0x47
#define MUSICBOX 0x48
#define BELL 0x49
#define CLICK 0x50
#define SWITCH 0x51
#define COWBELL 0x52
#define NOTCH 0x53
#define HIHAT 0x54
#define KICKDRUM 0x55
#define POP 0x56
#define CLACK 0x57
#define CHACK 0x58
#define MUTE 0x60
#define UNMUTE 0x61
#define RAM_PAL 1056768UL
#define RAM_CMD (ft8xx_model ? 0x308000UL : 0x108000UL)
#define RAM_DL (ft8xx_model ? 0x300000UL : 0x100000UL)
#define REG_CLOCK (ft8xx_model ? 0x302008UL : 0x102408UL)
#define REG_CMD_DL (ft8xx_model ? 0x302100UL : 0x1024ecUL)
#define REG_CMD_READ (ft8xx_model ? 0x3020f8UL : 0x1024e4UL)
#define REG_CMD_WRITE (ft8xx_model ? 0x3020fcUL : 0x1024e8UL)
#define REG_CPURESET (ft8xx_model ? 0x302020UL : 0x10241cUL)
#define REG_CSPREAD (ft8xx_model ? 0x302068UL : 0x102464UL)
#define REG_DITHER (ft8xx_model ? 0x302060UL : 0x10245cUL)
#define REG_DLSWAP (ft8xx_model ? 0x302054UL : 0x102450UL)
#define REG_FRAMES (ft8xx_model ? 0x302004UL : 0x102404UL)
#define REG_FREQUENCY (ft8xx_model ? 0x30200cUL : 0x10240cUL)
#define REG_GPIO (ft8xx_model ? 0x302094UL : 0x102490UL)
#define REG_GPIO_DIR (ft8xx_model ? 0x302090UL : 0x10248cUL)
#define REG_HCYCLE (ft8xx_model ? 0x30202cUL : 0x102428UL)
#define REG_HOFFSET (ft8xx_model ? 0x302030UL : 0x10242cUL)
#define REG_HSIZE (ft8xx_model ? 0x302034UL : 0x102430UL)
#define REG_HSYNC0 (ft8xx_model ? 0x302038UL : 0x102434UL)
#define REG_HSYNC1 (ft8xx_model ? 0x30203cUL : 0x102438UL)
#define REG_ID (ft8xx_model ? 0x302000UL : 0x102400UL)
#define REG_INT_EN (ft8xx_model ? 0x3020acUL : 0x10249cUL)
#define REG_INT_FLAGS (ft8xx_model ? 0x3020a8UL : 0x102498UL)
#define REG_INT_MASK (ft8xx_model ? 0x3020b0UL : 0x1024a0UL)
#define REG_MACRO_0 (ft8xx_model ? 0x3020d8UL : 0x1024c8UL)
#define REG_MACRO_1 (ft8xx_model ? 0x3020dcUL : 0x1024ccUL)
#define REG_OUTBITS (ft8xx_model ? 0x30205cUL : 0x102458UL)
#define REG_PCLK (ft8xx_model ? 0x302070UL : 0x10246cUL)
#define REG_PCLK_POL (ft8xx_model ? 0x30206cUL : 0x102468UL)
#define REG_PLAY (ft8xx_model ? 0x30208cUL : 0x102488UL)
#define REG_PLAYBACK_FORMAT (ft8xx_model ? 0x3020c4UL : 0x1024b4UL)
#define REG_PLAYBACK_FREQ (ft8xx_model ? 0x3020c0UL : 0x1024b0UL)
#define REG_PLAYBACK_LENGTH (ft8xx_model ? 0x3020b8UL : 0x1024a8UL)
#define REG_PLAYBACK_LOOP (ft8xx_model ? 0x3020c8UL : 0x1024b8UL)
#define REG_PLAYBACK_PLAY (ft8xx_model ? 0x3020ccUL : 0x1024bcUL)
#define REG_PLAYBACK_READPTR (ft8xx_model ? 0x3020bcUL : 0x1024acUL)
#define REG_PLAYBACK_START (ft8xx_model ? 0x3020b4UL : 0x1024a4UL)
#define REG_PWM_DUTY (ft8xx_model ? 0x3020d4UL : 0x1024c4UL)
#define REG_PWM_HZ (ft8xx_model ? 0x3020d0UL : 0x1024c0UL)
#define REG_ROTATE (ft8xx_model ? 0x302058UL : 0x102454UL)
#define REG_SOUND (ft8xx_model ? 0x302088UL : 0x102484UL)
#define REG_SWIZZLE (ft8xx_model ? 0x302064UL : 0x102460UL)
#define REG_TAG (ft8xx_model ? 0x30207cUL : 0x102478UL)
#define REG_TAG_X (ft8xx_model ? 0x302074UL : 0x102470UL)
#define REG_TAG_Y (ft8xx_model ? 0x302078UL : 0x102474UL)
#define REG_TOUCH_ADC_MODE (ft8xx_model ? 0x302108UL : 0x1024f4UL)
#define REG_TOUCH_CHARGE (ft8xx_model ? 0x30210cUL : 0x1024f8UL)
#define REG_TOUCH_DIRECT_XY (ft8xx_model ? 0x30218cUL : 0x102574UL)
#define REG_TOUCH_DIRECT_Z1Z2 (ft8xx_model ? 0x302190UL : 0x102578UL)
#define REG_TOUCH_MODE (ft8xx_model ? 0x302104UL : 0x1024f0UL)
#define REG_TOUCH_OVERSAMPLE (ft8xx_model ? 0x302114UL : 0x102500UL)
#define REG_TOUCH_RAW_XY (ft8xx_model ? 0x30211cUL : 0x102508UL)
#define REG_TOUCH_RZ (ft8xx_model ? 0x302120UL : 0x10250cUL)
#define REG_TOUCH_RZTHRESH (ft8xx_model ? 0x302118UL : 0x102504UL)
#define REG_TOUCH_SCREEN_XY (ft8xx_model ? 0x302124UL : 0x102510UL)
#define REG_TOUCH_SETTLE (ft8xx_model ? 0x302110UL : 0x1024fcUL)
#define REG_TOUCH_TAG (ft8xx_model ? 0x30212cUL : 0x102518UL)
#define REG_TOUCH_TAG_XY (ft8xx_model ? 0x302128UL : 0x102514UL)
#define REG_TOUCH_TRANSFORM_A (ft8xx_model ? 0x302150UL : 0x10251cUL)
#define REG_TOUCH_TRANSFORM_B (ft8xx_model ? 0x302154UL : 0x102520UL)
#define REG_TOUCH_TRANSFORM_C (ft8xx_model ? 0x302158UL : 0x102524UL)
#define REG_TOUCH_TRANSFORM_D (ft8xx_model ? 0x30215cUL : 0x102528UL)
#define REG_TOUCH_TRANSFORM_E (ft8xx_model ? 0x302160UL : 0x10252cUL)
#define REG_TOUCH_TRANSFORM_F (ft8xx_model ? 0x302164UL : 0x102530UL)
#define REG_TRACKER (ft8xx_model ? 0x309000UL : 0x109000UL)
#define REG_TRIM (ft8xx_model ? 0x302180UL : 0x10256cUL)
#define REG_VCYCLE (ft8xx_model ? 0x302040UL : 0x10243cUL)
#define REG_VOFFSET (ft8xx_model ? 0x302044UL : 0x102440UL)
#define REG_VOL_PB (ft8xx_model ? 0x302080UL : 0x10247cUL)
#define REG_VOL_SOUND (ft8xx_model ? 0x302084UL : 0x102480UL)
#define REG_VSIZE (ft8xx_model ? 0x302048UL : 0x102444UL)
#define REG_VSYNC0 (ft8xx_model ? 0x30204cUL : 0x102448UL)
#define REG_VSYNC1 (ft8xx_model ? 0x302050UL : 0x10244cUL)
#define REG_MEDIAFIFO_READ 0x309014
#define REG_MEDIAFIFO_WRITE 0x309018
#define VERTEX2II(x, y, handle, cell) \
((2UL << 30) | (((x) & 511UL) << 21) | (((y) & 511UL) << 12) | (((handle) & 31) << 7) | (((cell) & 127) << 0))
#define ROM_PIXEL_FF 0xc0400UL
class Poly {
int x0, y0, x1, y1;
int x[8], y[8];
byte n;
void restart() {
n = 0;
x0 = 16 * 480;
x1 = 0;
y0 = 16 * 272;
y1 = 0;
}
void perim() {
for (byte i = 0; i < n; i++)
GD.Vertex2f(x[i], y[i]);
GD.Vertex2f(x[0], y[0]);
}
public:
void begin() {
restart();
GD.ColorMask(0,0,0,0);
GD.StencilOp(KEEP, INVERT);
GD.StencilFunc(ALWAYS, 255, 255);
}
void v(int _x, int _y) {
x0 = min(x0, _x >> 4);
x1 = max(x1, _x >> 4);
y0 = min(y0, _y >> 4);
y1 = max(y1, _y >> 4);
x[n] = _x;
y[n] = _y;
n++;
}
void paint() {
x0 = max(0, x0);
y0 = max(0, y0);
x1 = min(16 * 480, x1);
y1 = min(16 * 272, y1);
GD.ScissorXY(x0, y0);
GD.ScissorSize(x1 - x0 + 1, y1 - y0 + 1);
GD.Begin(EDGE_STRIP_B);
perim();
}
void finish() {
GD.ColorMask(1,1,1,1);
GD.StencilFunc(EQUAL, 255, 255);
GD.Begin(EDGE_STRIP_B);
GD.Vertex2ii(0, 0);
GD.Vertex2ii(511, 0);
}
void draw() {
paint();
finish();
}
void outline() {
GD.Begin(LINE_STRIP);
perim();
}
};