-
Notifications
You must be signed in to change notification settings - Fork 1.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Shroomish's backsprite has him levitating #1496
Comments
The levitating part is because of the spriter using HGSS's official sprite. Comparison : |
There's no need to cut anything at all. Increasing the value of Shroomish's back sprite's Y coord by 1 or 2 in |
The rest of the sprites in our repo are all matching with their data in |
I'm not sure what do you mean by that. The coordinates are normally set based on the sprite, so it can be properly positioned on the screen and so you won't have to fiddle with the sprite itself pointlessly. I mean, that's normally what I used to do to fix the position of a sprite in battle. Leave the sprite alone and tweak its Y position as needed. I thought that was par for the course. |
While your solution does solve the problem, i just feel that since the all pokemon graphic (.png files) in our repo are matching with the Y coordinate code. It just kinda feel wrong to add 2 - 4 points to into Shroomish's Y position while its graphic is 9px counted up from below, which is currently matching with its code. Nevertheless, both solutions work. Either just push fix to the one |
Title
The text was updated successfully, but these errors were encountered: