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Move battle logic out of Transform/Ally Switch animations #3778

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mrgriffin opened this issue Dec 20, 2023 · 0 comments
Open

Move battle logic out of Transform/Ally Switch animations #3778

mrgriffin opened this issue Dec 20, 2023 · 0 comments
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bug Bug status: unconfirmed This bug has not been reproduced yet

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@mrgriffin
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#3533 fixed Transform and Ally Switch in the tests, but part of making that work is having the animations for both effects always play, even when headless. This is needed because the animation tasks change the battle data (thanks GF!).

We should move those bits of logic into the battle scripts so that we can always skip animations.

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1.7.0 (Default)

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@mrgriffin mrgriffin added bug Bug status: unconfirmed This bug has not been reproduced yet labels Dec 20, 2023
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Labels
bug Bug status: unconfirmed This bug has not been reproduced yet
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