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Releases: rheirman/RunAndGun

V0.18.0.1

01 Nov 10:46
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  • Fixed problem with new version of hugslib.
  • The RunAndGun movement penalty now depends on how heavy weapons are. What are considered heavy weapons and the penalty per weapon type can be configured in the mod options.
  • Added a mod option that can be used to set the chance that enemy pawns will use RunAndGun while fleeing.
  • Improved compatibility with non-human races.
  • Changed the position of the RunAndGun button.

V0.18.0.0

25 Oct 07:58
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  • Ensured compatibility with Rimworld A18.

v0.17.1.5

18 Oct 07:29
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  • Solved issue regarding melee weapon cooldowns for Running and Gunning pawns.
  • Solved issue regarding null pointer exception being thrown after stance of pawn is loaded from save

v0.17.1.4

17 Oct 06:52
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  • Solved issue involving weapon cooldowns not functioning properly.

v0.17.1.3

16 Oct 13:35
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  • Compatibility with other mods improved.
  • Non-human pawns can now also Run&Gun (includes Mechanoids).

v0.17.1.2

16 Oct 10:29
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  • Added RunAndGun for the AI!
  • Compatibility issues involving non-human pawns to get stuck solved