Releases: rheirman/RunAndGun
Releases · rheirman/RunAndGun
V0.18.0.1
- Fixed problem with new version of hugslib.
- The RunAndGun movement penalty now depends on how heavy weapons are. What are considered heavy weapons and the penalty per weapon type can be configured in the mod options.
- Added a mod option that can be used to set the chance that enemy pawns will use RunAndGun while fleeing.
- Improved compatibility with non-human races.
- Changed the position of the RunAndGun button.
V0.18.0.0
- Ensured compatibility with Rimworld A18.
v0.17.1.5
- Solved issue regarding melee weapon cooldowns for Running and Gunning pawns.
- Solved issue regarding null pointer exception being thrown after stance of pawn is loaded from save
v0.17.1.4
- Solved issue involving weapon cooldowns not functioning properly.
v0.17.1.3
- Compatibility with other mods improved.
- Non-human pawns can now also Run&Gun (includes Mechanoids).
v0.17.1.2
- Added RunAndGun for the AI!
- Compatibility issues involving non-human pawns to get stuck solved