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glsl.h
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/* Copyright (c) 2010 Robert Kooima */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining a */
/* copy of this software and associated documentation files (the "Software"), */
/* to deal in the Software without restriction, including without limitation */
/* the rights to use, copy, modify, merge, publish, distribute, sublicense, */
/* and/or sell copies of the Software, and to permit persons to whom the */
/* Software is furnished to do so, subject to the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be included in */
/* all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR */
/* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, */
/* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL */
/* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER */
/* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING */
/* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER */
/* DEALINGS IN THE SOFTWARE. */
/*----------------------------------------------------------------------------*/
#ifndef UTIL3D_GLSL_H
#define UTIL3D_GLSL_H
#include <GL/glew.h>
#ifdef __cplusplus
extern "C" {
#endif
/*----------------------------------------------------------------------------*/
struct glsl
{
char *vert_filename;
char *frag_filename;
GLuint vert_shader;
GLuint frag_shader;
GLuint program;
};
typedef struct glsl glsl;
/*----------------------------------------------------------------------------*/
char *copy_str(const char *);
char *load_str(const char *);
GLuint glsl_init_shader (GLenum, const char *, int);
GLuint glsl_init_program(GLuint, GLuint);
int check_shader_log(GLuint);
int check_program_log(GLuint);
/*----------------------------------------------------------------------------*/
GLboolean glsl_source(glsl *, const char *, int, const char *, int);
GLboolean glsl_create(glsl *, const char *, const char *);
GLboolean glsl_reload(glsl *);
void glsl_delete(glsl *);
GLint glsl_uniform(GLuint, const char *, ...);
/*----------------------------------------------------------------------------*/
#ifdef __cplusplus
}
#endif
#endif