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weapons.js
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// --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==
// DATA FILES FOR THE BATTLE SIM, CHANGE THINGS HERE
// MONSTERS, WEAPONS, ETC.
// --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==
var weapons = [
{
name:"Fist",
damageMin:2,
damageMax:20,
message:"punched MONSTER",
icon:"falconpunch",
sound:"DSPUNCH"
},
{
name:"Pistol",
damageMin:5,
damageMax:15,
message:"shot MONSTER with a pistol",
icon:"pistol",
sound:"DSPISTOL"
},
{
name:"Shotgun",
damageMin:35,
damageMax:105,
message:"shot MONSTER with a shotgun",
icon:"boomstick",
sound:"DSSHOTGN"
},
{
name:"Super Shotgun",
damageMin:100,
damageMax:300,
message:"shot MONSTER with an SSG",
icon:"ssg",
sound:"DSDSHTGN"
},
{
name:"Chaingun",
damageMin:25,
damageMax:75,
message:"fired off chaingun rounds at MONSTER",
icon:"chaingun",
sound:"DSPISTOL"
},
{
name:"Chainsaw",
damageMin:100,
damageMax:150,
message:"stuck a chainsaw in MONSTER",
icon:"thegreatcommunicator",
sound:"DSSAWHIT"
},
{
name:"Rocket Launcher",
damageMin:148,
damageMax:288,
message:"fired a rocket at MONSTER",
icon:"rocketlauncher",
sound:"DSRLAUNC"
},
{
name:"Plasma Rifle",
damageMin:240,
damageMax:280,
message:"fired some plasma at MONSTER",
icon:"plasmagun",
sound:"DSPLASMA"
},
{
name:"Unmaker",
damageMin:400,
damageMax:450,
message:"shot MONSTER with an Unmaker",
icon:"unmaker",
sound:"DSUNMAKE"
},
{
name:"BFG 9000",
damageMin:600,
damageMax:800,
message:"fired a BFG 9000 at MONSTER",
icon:"bfg",
sound:"DSBFG"
}
];
module.exports = weapons;