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Reduce the number of environment variables #18
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I never opened a issue upstream to propose that, but I personally think that it would be ideal to have a single |
Do you mean a single unified env variable that could be used for everything (worlds, models, meshes, plugins, physics plugins, rendering plugins, etc)? In gazebosim/gz-sim#172 it seems that they are unifying at least all the SDF resources under |
Yes.
Definitely a step forward. |
Just an extra reference, you've brought this up on this other PR 😉. One of the reasons for keeping some paths separate is for cases when we want to list the entire content of some paths, like how all plugins in |
Thanks, I had completely forgot about it.
Yes, but to clarify the proposal (at least on CMake) the unified variable
Then clearly there is the usual trade-off between flexibility and simplicity, so in any case it is debatable if the unified env variable would be worth it. |
Even if at the time of writing gazebosim/gz-sim#172 has not been merged, we should keep an eye on it since it could allow us to reduce the number of environment variables to export.
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