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Physics.h
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/*
* Copyright (C) 2019 Istituto Italiano di Tecnologia (IIT)
* All rights reserved.
*
* This software may be modified and distributed under the terms of the
* GNU Lesser General Public License v2.1 or any later version.
*
* ==================================================
*
* Copyright (C) 2018 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef GYMPP_PLUGINS_PHYSICS
#define GYMPP_PLUGINS_PHYSICS
#include <ignition/gazebo/System.hh>
#include <memory>
namespace gympp {
namespace plugins {
class Physics;
} // namespace plugins
} // namespace gympp
class gympp::plugins::Physics final
: public ignition::gazebo::System
, public ignition::gazebo::ISystemUpdate
{
public:
explicit Physics();
~Physics() override;
void Update(const ignition::gazebo::UpdateInfo& info,
ignition::gazebo::EntityComponentManager& ecm) override;
private:
class Impl;
std::unique_ptr<Impl> pImpl;
};
#endif // GYMPP_PLUGINS_PHYSICS