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SpriteFile.c
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#include "SpriteFile.h"
#include <stdlib.h>
#include <assert.h>
#include <stdint.h>
#include "miniz.h"
extern unsigned char defpal[];
extern int lzwdecomp(unsigned char* in, unsigned long insz,
unsigned char* out, unsigned long outsz);
#define MAX_OLD_SPRITES 0xfffe
static void err_unsupported_compr(int nr) {
fprintf(stderr, "unsupported compression method %d\n", nr);
exit(1);
}
static int alloc_sprite_index(SpriteFile *si, int nsprites) {
si->offsets = calloc(4, nsprites);
return 1;
}
static void *readfunc_n(unsigned char *in, unsigned *out, int bpp)
{
*out = 0;
switch(bpp) {
default:
*out |= (*(in++) << 24); /*fall-through*/
case 3:
*out |= (*(in++) << 16); /*fall-through*/
case 2:
*out |= (*(in++) << 8); /*fall-through*/
case 1:
*out |= (*(in++) << 0); /*fall-through*/
}
return in;
}
static void writefunc_n(unsigned char *out, int n, unsigned value, int bpp)
{
out+=n*bpp;
unsigned i = 0;
switch(bpp) {
default:
out[i++] = (value & 0xff000000) >> 24; /*fall-through*/
case 3:
out[i++] = (value & 0xff0000) >> 16; /*fall-through*/
case 2:
out[i++] = (value & 0xff00) >> 8; /*fall-through*/
case 1:
out[i++] = (value & 0xff) >> 0; /*fall-through*/
}
}
static char* unpackl(signed char *out, signed char *in, int size, int bpp)
{
int n = 0;
while (n < size) {
signed char c = *(in++);
unsigned val;
if(c == -128) c = 0;
if(c < 0) {
int i = 1 - c;
in = readfunc_n(in, &val, bpp);
while(i--) {
if (n >= size) return 0;
writefunc_n(out, n++, val, bpp);
}
} else {
int i = c + 1;
while (i--) {
if (n >= size) return 0;
in = readfunc_n(in, &val, bpp);
writefunc_n(out, n++, val, bpp);
}
}
}
return in;
}
static int ags_unpack_defl(ImageData *d) {
unsigned outsize = d->width*d->height*d->bytesperpixel,
insize = d->data_size;
if(outsize < 16 || insize < 16) {
// data is unpacked already.
return 1;
}
size_t newlen;
unsigned char *out;
if(!(out = tinfl_decompress_mem_to_heap(d->data, insize, &newlen, TINFL_FLAG_COMPUTE_ADLER32|TINFL_FLAG_PARSE_ZLIB_HEADER))) {
free(d->data);
d->data = 0;
return 0;
}
free(d->data);
d->data = out;
assert(newlen == outsize);
d->data_size = outsize;
return 1;
}
static int ags_unpack_lzw(ImageData *d) {
unsigned outsize = d->width*d->height*d->bytesperpixel,
insize = d->data_size;
if(outsize < 16 || insize < 16) {
// data is unpacked already.
return 1;
}
unsigned char *out = malloc(outsize);
if(!out) return 0;
if(!lzwdecomp(d->data, insize, out, outsize)) {
free(d->data);
d->data = 0;
free(out);
return 0;
}
free(d->data);
d->data = out;
d->data_size = outsize;
return 1;
}
static int ags_unpack(ImageData *d) {
unsigned outsize = d->width*d->height*d->bytesperpixel;
unsigned char *out = malloc(outsize), *p = d->data, *q = out;
if(!out) return 0;
if(!unpackl(q, p, d->width*d->height, d->bytesperpixel)) {
free(d->data);
d->data = 0;
free(out);
return 0;
}
free(d->data);
d->data = out;
d->data_size = outsize;
return 1;
}
static unsigned readfunc_p(unsigned char *in, int n, int bpp)
{
unsigned out = 0;
in += n*bpp;
switch(bpp) {
default:
out |= (*(in++) << 24); /*fall-through*/
case 3:
out |= (*(in++) << 16); /*fall-through*/
case 2:
out |= (*(in++) << 8); /*fall-through*/
case 1:
out |= (*(in++) << 0); /*fall-through*/
}
return out;
}
static void* writefunc_p(unsigned char *out, unsigned value, int bpp)
{
switch(bpp) {
default:
*(out++) = (value & 0xff000000) >> 24; /*fall-through*/
case 3:
*(out++) = (value & 0xff0000) >> 16; /*fall-through*/
case 2:
*(out++) = (value & 0xff00) >> 8; /*fall-through*/
case 1:
*(out++) = (value & 0xff) >> 0; /*fall-through*/
}
return out;
}
static char* packl(unsigned char *out, unsigned char *in, int size, int bpp)
{
int n = 0;
unsigned col;
while (n < size) {
int i = n, j = n + 1, jmax = j + 126;
if (jmax >= size) jmax = size - 1;
if (i == size - 1) {
col = readfunc_p(in, n++, bpp);
out = writefunc_p(out, 0, 1);
out = writefunc_p(out, col, bpp);
} else if(readfunc_p(in, i, bpp) == readfunc_p(in, j, bpp)) {
while((j < jmax) && (readfunc_p(in, j, bpp) == readfunc_p(in, j + 1, bpp))) ++j;
col = readfunc_p(in, i, bpp);
out = writefunc_p(out, i-j, 1);
out = writefunc_p(out, col, bpp);
n += j - i + 1;
} else {
while ((j < jmax) && (readfunc_p(in, j, bpp) != readfunc_p(in, j + 1, bpp))) ++j;
int c = j - i;
out = writefunc_p(out, c++, 1);
memcpy(out, in+i*bpp, c*bpp);
out += c*bpp;
n += c;
}
}
return out;
}
static int ags_pack(ImageData *d) {
/* ags has no code for 24bit images :( */
assert(d->bytesperpixel != 3 && d->bytesperpixel <= 4);
unsigned y;
/* worst case length: entire file consisting of sequences of 2
identical, and one different pixel, resulting in
1 byte flag + 1 pixel + 1 byte flag + 1 pixel. in the case of
8 bit, that's 1 byte overhead every 3 pixels.
since this compression is linebased, additional overhead of
1color/line is accounted for.
*/
unsigned outsize = d->width*d->height*d->bytesperpixel;
outsize += 1 + (outsize/d->bytesperpixel/3) + (d->height*d->bytesperpixel);
unsigned char *out = malloc(outsize), *p = d->data, *q = out;
outsize = 0;
if(!out) return 0;
for(y = 0; y < d->height; ++y, p+=d->width*d->bytesperpixel) {
unsigned char *next = packl(q, p, d->width, d->bytesperpixel);
outsize += (next - q);
q = next;
}
free(d->data);
d->data = out;
d->data_size = outsize;
return 1;
}
struct sprv12data {
char fmt;
char compr;
unsigned short palsz;
};
enum fmtv12 {
fmt_none = 0,
fmt_888 = 32, /* old-style palette for 8bpp images with 24bpp global pal*/
fmt_8888 = 33, /* palette with 32bit data */
fmt_565 = 34, /* palette with 16 bit rgb565 encoding */
};
static unsigned v12_pal_bpp(struct sprv12data *v12) {
switch(v12->fmt) {
case fmt_none: return 0;
case fmt_888: return 3;
case fmt_8888: return 4;
case fmt_565: return 2;
default:
fprintf(stderr, "data error: unknown sprite data format %d\n", v12->fmt);
exit(1);
}
}
static unsigned v12_palbytes(struct sprv12data *v12) {
return v12_pal_bpp(v12) * v12->palsz;
}
static int unpack_v12_palette(ImageData *d, unsigned char *pal, struct sprv12data *v12) {
unsigned palbpp = v12_pal_bpp(v12);
unsigned char *o, *e, *p, *tmp;
size_t ds = d->width * d->height * d->bytesperpixel;
o = tmp = malloc(ds);
if(!tmp) {
free(pal);
free(d->data);
d->data = 0;
return 0;
}
e = tmp + ds;
p = d->data;
while(tmp < e) {
union {
unsigned char b[4];
uint16_t s[2];
uint32_t i;
} col = {0};
unsigned char *cp = &col.b[0];
unsigned i, idx;
idx = *(p++);
if(idx >= v12->palsz) idx = 0;
idx *= palbpp;
for(i = 0; i < palbpp; ++i, ++cp) {
*cp = pal[idx++];
}
if(d->bytesperpixel == 2) *((uint16_t*)tmp) = col.s[0];
else if(d->bytesperpixel == 4) *((uint32_t*)tmp) = col.i;
tmp += d->bytesperpixel;
}
free(d->data);
free(pal);
d->data = o;
d->data_size = ds;
return 1;
}
int SpriteFile_extract(AF* f, SpriteFile *sf, int spriteno, ImageData *data) {
struct sprv12data v12 = {0};
unsigned char *v12pal = 0;
unsigned v12_pal_sz = 0;
unsigned bpp_save;
data->data = 0;
if(spriteno >= sf->num_sprites+1) return -1;
if(sf->offsets[spriteno] == 0) return -1;
AF_set_pos(f, sf->offsets[spriteno]);
bpp_save = data->bytesperpixel = AF_read_uchar(f);
v12.fmt = AF_read_uchar(f);
if (sf->version >= 12) {
v12.palsz = AF_read_uchar(f) + 1;
v12.compr = AF_read_uchar(f);
}
data->width = AF_read_short(f);
data->height = AF_read_short(f);
if(sf->version < 12) {
if(sf->compressed) data->data_size = AF_read_uint(f);
else data->data_size = data->bytesperpixel * data->width * data->height;
} else {
v12_pal_sz = v12_palbytes(&v12);
if(v12_pal_sz) {
v12pal = malloc(v12_pal_sz);
if(!v12pal) return 0;
if(AF_read(f, v12pal, v12_pal_sz) != v12_pal_sz)
goto oops;
}
data->data_size = AF_read_uint(f);
}
data->data = malloc(data->data_size);
if(!data->data) goto oops;
if(AF_read(f, data->data, data->data_size) != data->data_size) {
oops:
free(v12pal);
free(data->data);
data->data = 0;
return 0;
}
int do_defl = sf->version >= 12 && v12.compr == 3;
int do_lzw = sf->version >= 12 && v12.compr == 2;
if(sf->version >= 12 && v12.compr > 3)
err_unsupported_compr(v12.compr);
int do_rle = sf->version >= 12 ? v12.compr == 1 : sf->compressed;
if(sf->version >= 12 && v12.fmt != fmt_none) {
/* the RLE used by v12 format is only for palettized 8bit data */
data->bytesperpixel = 1;
}
if(do_rle && !ags_unpack(data)) goto oops;
if(do_lzw && !ags_unpack_lzw(data)) goto oops;
if(do_defl && !ags_unpack_defl(data)) goto oops;
data->bytesperpixel = bpp_save; /* restore real bpp of image */
if(v12pal) {
return unpack_v12_palette(data, v12pal, &v12);
}
return 1;
}
#include "endianness.h"
#define f_set_pos(F, P) fseeko(F, P, SEEK_SET)
#define f_get_pos(F) ftello(F)
#define f_write(F, P, L) fwrite(P, 1, L, F)
#define f_write_int64(F, I) do { uint64_t _x = end_htole64(I); f_write(F, &_x, 8); } while(0)
#define f_write_uint64(F, I) f_write_int64(F, I)
#define f_write_int(F, I) do { unsigned _x = end_htole32(I); f_write(F, &_x, 4); } while(0)
#define f_write_uint(F, I) f_write_int(F, I)
#define f_write_short(F, I) do { unsigned short _x = end_htole16(I); f_write(F, &_x, 2); } while(0)
#define f_write_ushort(F, I) f_write_short(F, I)
int SpriteFile_write_header(FILE *f, SpriteFile *sf) {
f_write_short(f, sf->version);
if(13 != f_write(f, " Sprite File ", 13)) return 0;
switch(sf->version) {
/* override user-set compression setting,
if required by chosen format */
case 5: sf->compressed = 1; break;
case 4: sf->compressed = 0; break;
/* in case of version >= 6, set by caller*/
}
if(sf->version >= 6) {
if(1 != f_write(f, "\0\1"+(!!sf->compressed), 1)) return 0;
f_write_int(f, sf->id);
} else if (sf->version < 5) {
if(3*256 != f_write(f, sf->palette ? sf->palette : defpal, 3*256))
return 0;
}
sf->sc_off = f_get_pos(f);
f_write_ushort(f, 0); /* number of sprites */
sf->num_sprites = 0;
return 1;
}
int SpriteFile_add(FILE *f, SpriteFile *sf, ImageData *data) {
f_write_ushort(f, data->bytesperpixel);
if(data->bytesperpixel) {
f_write_ushort(f, data->width);
f_write_ushort(f, data->height);
if(sf->compressed) {
ags_pack(data);
f_write_uint(f, data->data_size);
}
f_write(f, data->data, data->data_size);
}
++sf->num_sprites;
return 1;
}
int SpriteFile_finalize(FILE* f, SpriteFile *sf) {
if(sf->num_sprites >= MAX_OLD_SPRITES) {
fprintf(stderr, "error: 64bit spritefile support not implemented yet\n");
return 0;
}
f_set_pos(f, sf->sc_off);
f_write_ushort(f, sf->num_sprites -1);
return 1;
}
int SpriteFile_read(AF* f, SpriteFile *sf) {
AF_set_pos(f, 0);
sf->version = AF_read_short(f);
unsigned char buf[16];
ssize_t n = AF_read(f, buf, 13);
if(n != 13) return 0;
if(memcmp(buf, " Sprite File ", 13)) return 0;
sf->id = 0;
switch(sf->version) {
case 4:
sf->compressed = 0;
sf->palette = malloc(256*3);
AF_read(f, sf->palette, 256*3);
break;
case 5:
sf->compressed = 1;
break;
case 6: case 10: case 11: case 12:
AF_read(f, buf, 1);
sf->compressed = (buf[0] == 1);
if(buf[0] > 3 || (buf[0] > 1 && sf->version < 12)) {
err_unsupported_compr(buf[0]);
}
sf->id = AF_read_int(f);
break;
default:
fprintf(stderr, "unsupported sprite file version %d\n", (int) sf->version);
return 0;
}
if(sf->version >= 5) sf->palette = 0;
if(sf->version >= 11)
sf->num_sprites = AF_read_uint(f);
else
sf->num_sprites = AF_read_ushort(f);
if(sf->version < 4) sf->num_sprites = 200;
sf->num_sprites++;
alloc_sprite_index(sf, sf->num_sprites);
/* https://github.com/adventuregamestudio/ags/pull/1461 */
if(sf->version >= 12) AF_read_int(f); /* In the file's header 4 more bytes are appended to the end of meta data. First byte contains "sprite storage flags", which is a collection of flags describing which storage methods were allowed when writing this file. This is purely for information, for Editor or other tools that may want to know this. Other 3 bytes are reserved. */
int i;
struct sprv12data v12 = {0};
for(i = 0; i < sf->num_sprites; ++i) {
sf->offsets[i] = AF_get_pos(f);
int coldep = AF_read_uchar(f); /* abuse little endian byte order, as this was short in formats < 12 */
v12.fmt = AF_read_uchar(f); /* this is always 0 in pre-12 */
if(!coldep) {
sf->offsets[i] = 0;
continue;
}
if (sf->version >= 12) {
v12.palsz = AF_read_uchar(f) + 1;
v12.compr = AF_read_uchar(f);
}
int w = AF_read_short(f);
int h = AF_read_short(f);
unsigned sprite_data_size;
if(sf->version < 12) {
if(sf->compressed) sprite_data_size = AF_read_uint(f);
else sprite_data_size = coldep * w * h;
} else {
unsigned pal_sz = v12_palbytes(&v12);
if(pal_sz) AF_read_junk(f, pal_sz);
sprite_data_size = AF_read_uint(f);
}
AF_read_junk(f, sprite_data_size);
}
return 1;
}
/* create sprindex.dat, use after SpriteFile_read() */
int SpriteFile_write_sprindex(AF* f, SpriteFile *sf, FILE *outf)
{
if(sf->num_sprites >= MAX_OLD_SPRITES) {
fprintf(stderr, "error: 64bit sprindex files not supported, too many sprites\n");
return 0;
}
unsigned short *h = calloc(2, sf->num_sprites);
unsigned short *w = calloc(2, sf->num_sprites);
f_write(outf, "SPRINDEX", 8);
int version = "\1\2"[!!(sf->version > 5)];
f_write_int(outf, version);
if(version >= 2) f_write_int(outf, sf->id);
f_write_uint(outf, sf->num_sprites-1);
f_write_uint(outf, sf->num_sprites);
int i;
for(i=0; i<sf->num_sprites;++i) {
if(!sf->offsets[i]) continue;
AF_set_pos(f, sf->offsets[i]);
int coldep = AF_read_short(f);
if(coldep == 0) {
fprintf(stderr, "data error: color depth shouldn't be 0\n");
return 0;
}
w[i] = AF_read_short(f);
h[i] = AF_read_short(f);
}
for(i=0; i<sf->num_sprites;++i)
f_write_short(outf, w[i]);
for(i=0; i<sf->num_sprites;++i)
f_write_short(outf, h[i]);
if(version <= 2) {
for(i=0; i<sf->num_sprites;++i)
f_write_uint(outf, sf->offsets[i]);
} else {
for(i=0; i<sf->num_sprites;++i)
f_write_uint64(outf, sf->offsets[i]);
}
free(h);
free(w);
return 1;
}