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cs2_sound.cfg
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// Everything here goes around the thought that the only useful music to the game
// is the one that plays when there is 10 seconds remaining on the bomb.
// Everything else is useless and therefore muted.
// Settings menu: (This is logarithmic btw. 50% on menu is equivalent to 0.25)
snd_menumusic_volume 0 // Volume of Menu / Non-gameplay music
snd_roundstart_volume 0 // Volume of Round Start Music
snd_roundaction_volume 0 // Volume of Move Action Music - What is this??
snd_roundend_volume 0 // Volume of Won/Lost Music
snd_mvp_volume 0 // Volume of MVP Music
snd_mapobjective_volume 0 // Volume of Map Objective Music - bomb/hostage volume
snd_tensecondwarning_volume 0.3 // Volume of Ten Second Warnings
snd_deathcamera_volume 0 // Volume of Deathcam Timers
snd_ducktovolume 1 // ???
snd_gamevoicevolume 1 // Game v.o. volume
snd_gamevolume 1 // Game volume
snd_musicvolume 1 // Music volume
snd_toolvolume 1 // Volume of sounds in tools (e.g. Hammer, SFM)
snd_voipvolume 1 // Voice volume
echo "Done configuring sound!"