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NQueenProblemInDetail.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DynamicProgrammingAlgorithms
{
class NQueenProblem
{
private int item = 1;
private int[,] firstDiagonal;
private int[,] secondDiagonal;
private int[,] copyOfChestBoard;
private int[,] Rotation90;
private int[,] Rotation180;
private int[,] Rotation270;
private List<int[,]> checkList;
//N is dimention of board where queens are positioned
public NQueenProblem(int N)
{
firstDiagonal=new int[N,N];
secondDiagonal=new int[N,N];
Rotation90=new int[N,N];
Rotation180=new int[N,N];
Rotation270=new int[N,N];
checkList =new List<int[,]>();
}
//Fundemantal Solutions, it returns double amount of desired result
//the reason that it doesn't include first and second reflections for every rotation
//for rotational reflexions it's made by firstDiagonal refection, it can be done by second
//diagonal either
public void FundamentalSolution(int[,] chestBoard)
{
if (FundamentalSolveTheProblem(chestBoard) == false)
{
Console.Write("No solution");
}
checkList.Clear();
item = 1;
}
public void FullSolution(int[,] chestBoard)
{
if (SolveTheProblem(chestBoard) == false)
{
Console.Write("No solution");
}
item = 1;
}
//Display method to print possible solutions
private void Display(int[,] chestBoard)
{
Console.Write($"{item++}");
Console.WriteLine();
for (int i = 0; i < chestBoard.GetLength(0); i++)
{
for (int j = 0; j < chestBoard.GetLength(1); j++)
Console.Write( $"{chestBoard[i, j]} ");
Console.Write("\n");
}
Console.WriteLine();
}
//Method checks the place , if it's proper for certain row and column then place it
private bool IsProper(int[,] chestBoard, int row, int column)
{
// check the left side of this column
for (int i = 0; i < column; i++)
{
if (chestBoard[row, i] == 1)
return false;
}
// Check upper diagonal on left side
for (int i = row, j = column; i >= 0 && j >= 0; i--, j--)
{
if (chestBoard[i, j] == 1)
return false;
}
// Check lower diagonal on left side
for (int i = row, j = column; j >= 0 && i < chestBoard.GetLength(0); i++, j--)
{
if (chestBoard[i, j] == 1)
return false;
}
return true;
}
//A recursive function to solve the problem
private bool SolveTheProblem(int[,] chestBoard, int column=0)
{
bool decision = false;
int N = chestBoard.GetLength(0);
//if it reaches to last index of column Display and return true
if (column == N)
{
Display(chestBoard);
return true;
}
for (int r = 0; r < N; r++)
{
// \
// ---- IsProper checks three places! Up-Left ,Down-Left ,Left
// /
if (IsProper(chestBoard, r, column))
{
// put the value in position
chestBoard[r, column] = 1;
// Make result true if any placement is possible
// Recursion follows the row , till N
decision = SolveTheProblem(chestBoard, column + 1) || decision;
//this is placed in stack in every cycle, beware!
//this is also called as backtracking
//if column+1 can't reach to the value of N , 0 is placed back in place of 1
chestBoard[r, column] = 0;
}
}
//If queen can not be placed in any row in this column then return false
return decision;
}
//this method shows fundamental solutions of NQueen problem
//fundemantal solution excludes rotations if they are somehow alike
//this method does't inclue diagonal reflections fro every rotation
//includes norotational reflexions
private bool FundamentalSolveTheProblem(int[,] chestBoard, int column = 0)
{
bool decision = false;
int N = chestBoard.GetLength(0);
copyOfChestBoard = new int[N, N];
//if it reaches to last index of column Display and return true
if (column == N)
{
for (int i = 0; i < N; i++)
{
for (int j = 0; j < N; j++)
{
firstDiagonal[i, j] = chestBoard[i, j];
secondDiagonal[i, j] = chestBoard[i, j];
Rotation90[i, j] = chestBoard[i, j];
Rotation180[i, j] = chestBoard[i, j];
Rotation270[i, j] = chestBoard[i, j];
}
}
FirstDiagonalReflectionSwap(firstDiagonal);
SecondDiagonalReflectionSwap(secondDiagonal);
RotateMatrix90(N,Rotation90);
RotateMatrix180(N, Rotation180);
RotateMatrix270(N,Rotation270);
bool outCheck = true;
//check if rotations and diagonal reflections are similar
outCheck = OutCheck(N, outCheck);
//if outCheck returns as true it means that there is a similar matrix in the list
if (outCheck)
{
for (int i = 0; i < N; i++)
{
for (int j = 0; j < N; j++)
{
copyOfChestBoard[i, j] = chestBoard[i, j];
}
}
checkList.Add(copyOfChestBoard);
Display(copyOfChestBoard);
}
return true;
}
for (int r = 0; r < N; r++)
{
if (IsProper(chestBoard, r, column))
{
// put the value in position
chestBoard[r, column] = 1;
// Make result true if any placement
// is possible
decision = FundamentalSolveTheProblem(chestBoard, column + 1) || decision;
//this is placed in stack in every cycle, beware!
//this is also called as backtracking
chestBoard[r, column] = 0;
}
}
//If queen can not be placed in any row in this column then return false
return decision;
}
private void FirstDiagonalReflectionSwap(int[,] chestBoard)
{
int N = chestBoard.GetLength(0);
for (int i = 0; i < N; i++)
{
for (int j = 0; j < i; j++)
{
int temp = chestBoard[i, j];
chestBoard[i, j] = chestBoard[j, i];
chestBoard[j, i] = temp;
}
}
}
private void SecondDiagonalReflectionSwap(int[,] chestBoard)
{
int N = chestBoard.GetLength(0);
for (int i = 0, j = N - 1; i < N && j >= 0; i++, j--)
{
for (int k = 0; k < j; k++)
{
int temp = chestBoard[i, k];
chestBoard[i, k] = chestBoard[(N - 1) - k, j];
chestBoard[(N - 1) - k, j] = temp;
}
}
}
private bool OutCheck(int N, bool outCheck)
{
// checking the firstDiogonal, if there is one it returns false so that no need for extra availablity check
foreach (var arr in checkList)
{
for (int i = 0; i < N; i++)
{
for (int j = 0; j < N; j++)
{
//if one element pops up as different, outCheck is true , break the loop
if (arr[i, j] == firstDiagonal[i, j])
outCheck = false;
else
{
outCheck = true;
break;
}
}
//if loop is cut off by break it will come out as true, so that get out of second inner loop
if (outCheck) break;
}
//if all elements are similar then outCheck gets false, which means there is a similar object in list
//so that get out of foreach loop, we are done
if (!outCheck) break;
}
//if first foreach traverse returns true , it means that there is no similar matrix in current list
//so that check for others, -secondDiagonal and rotations-
if (outCheck)
{
foreach (var arr in checkList)
{
for (int i = 0; i < N; i++)
{
for (int j = 0; j < N; j++)
{
if (arr[i, j] == secondDiagonal[i, j])
outCheck = false;
else
{
outCheck = true;
break;
}
}
if (outCheck) break;
}
if (!outCheck) break;
}
}
//check similarities after diagonal reflection of rotations
if (outCheck)
{
foreach (var arr in checkList)
{
for (int i = 0; i < N; i++)
{
for (int j = 0; j < N; j++)
{
if (arr[i, j] == Rotation90[i, j])
outCheck = false;
else
{
outCheck = true;
break;
}
}
if (outCheck) break;
}
if (!outCheck) break;
}
}
FirstDiagonalReflectionSwap(Rotation90);
if (outCheck)
{
foreach (var arr in checkList)
{
for (int i = 0; i < N; i++)
{
for (int j = 0; j < N; j++)
{
if (arr[i, j] == Rotation90[i, j])
outCheck = false;
else
{
outCheck = true;
break;
}
}
if (outCheck) break;
}
if (!outCheck) break;
}
}
if (outCheck)
{
foreach (var arr in checkList)
{
for (int i = 0; i < N; i++)
{
for (int j = 0; j < N; j++)
{
if (arr[i, j] == Rotation180[i, j])
outCheck = false;
else
{
outCheck = true;
break;
}
}
if (outCheck) break;
}
if (!outCheck) break;
}
}
FirstDiagonalReflectionSwap(Rotation180);
if (outCheck)
{
foreach (var arr in checkList)
{
for (int i = 0; i < N; i++)
{
for (int j = 0; j < N; j++)
{
if (arr[i, j] == Rotation180[i, j])
outCheck = false;
else
{
outCheck = true;
break;
}
}
if (outCheck) break;
}
if (!outCheck) break;
}
}
if (outCheck)
{
foreach (var arr in checkList)
{
for (int i = 0; i < N; i++)
{
for (int j = 0; j < N; j++)
{
if (arr[i, j] == Rotation270[i, j])
outCheck = false;
else
{
outCheck = true;
break;
}
}
if (outCheck) break;
}
if (!outCheck) break;
}
}
FirstDiagonalReflectionSwap(Rotation270);
if (outCheck)
{
foreach (var arr in checkList)
{
for (int i = 0; i < N; i++)
{
for (int j = 0; j < N; j++)
{
if (arr[i, j] == Rotation270[i, j])
outCheck = false;
else
{
outCheck = true;
break;
}
}
if (outCheck) break;
}
if (!outCheck) break;
}
}
return outCheck;
}
//Clockwise Rotation!
private void RotateMatrix90(int N, int[,] rotation)
{
// Consider all squares one by one
for (int x = 0; x < N / 2; x++)
{
// Consider elements in group of 4 in current square
for (int y = x; y < N - x - 1; y++)
{
// store current cell in temp variable
int temp = rotation[x, y];
// move values from right to top
rotation[x, y] = rotation[y, N - 1 - x];
// move values from bottom to right
rotation[y, N - 1 - x] = rotation[N - 1 - x,
N - 1 - y];
// move values from left to bottom
rotation[N - 1 - x,
N - 1 - y]
= rotation[N - 1 - y, x];
// assign temp to left
rotation[N - 1 - y, x] = temp;
}
}
}
private void RotateMatrix180(int N, int[,] rotation)
{
RotateMatrix90(N,rotation);
RotateMatrix90(N,rotation);
}
private void RotateMatrix270(int N, int[,] rotation)
{
RotateMatrix90(N, rotation);
RotateMatrix90(N, rotation);
RotateMatrix90(N, rotation);
}
}
}