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SpeedBreaker.tscn
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[gd_scene load_steps=3 format=1]
[ext_resource path="res://obstacles/obstacle1.msh" type="Mesh" id=1]
[sub_resource type="ConvexPolygonShape" id=1]
points = Vector3Array( 1.75547, -0.479733, 0.5, 1.75547, -0.479733, -0.5, 0.635408, -0.255385, 0.5, 0.635408, -0.255385, -0.5, 0.137015, -0.258957, 0.5, 0.137015, -0.258957, -0.5, -0.897077, -0.475845, 0.5, -0.897077, -0.475845, -0.5 )
[node name="SpeedBreaker" type="Spatial"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform/local = Transform( 0.138357, 0, 0, 0, 0.138357, 0, 0, 0, 0.138357, 0, 0, 0 )
[node name="MeshInstance" type="MeshInstance" parent="."]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform/local = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.635678, -2.7015, 3.70971 )
layers = 1
geometry/visible = true
geometry/material_override = null
geometry/cast_shadow = 1
geometry/receive_shadows = true
geometry/range_begin = 0.0
geometry/range_end = 0.0
geometry/extra_cull_margin = 0.0
geometry/billboard = false
geometry/billboard_y = false
geometry/depth_scale = false
geometry/visible_in_all_rooms = false
geometry/use_baked_light = false
geometry/baked_light_tex_id = 0
mesh/mesh = ExtResource( 1 )
mesh/skeleton = NodePath("..")
material/0 = null
[node name="StaticBody" type="StaticBody" parent="MeshInstance"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
input/ray_pickable = true
input/capture_on_drag = false
shape_count = 1
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Transform( 0.999986, -0.00529181, 0, 0.00529181, 0.999986, 0, 0, 0, 4.5, 0.293338, 3.38414, -3.75609 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
friction = 1.0
bounce = 0.0
constant_linear_velocity = Vector3( 0, 0, 0 )
constant_angular_velocity = Vector3( 0, 0, 0 )
[node name="CollisionPolygon" type="CollisionPolygon" parent="MeshInstance/StaticBody"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform/local = Transform( 0.999986, -0.00529181, 0, 0.00529181, 0.999986, 0, 0, 0, 4.5, 0.293338, 3.38414, -3.75609 )
build_mode = 0
depth = 1.0
polygon = Vector2Array( 1.75547, -0.479733, 0.635408, -0.255385, 0.137015, -0.258957, -0.897077, -0.475845 )
shape_range = Vector2( 0, 0 )