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Releases: samdze/playdate-nim

v0.22.0

15 Feb 15:14
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What's Changed

  • Implemented pdn build command as a replacement for direct nimble integration @Nycto #98
  • Autogenerate pdxinfo files during builds @Nycto #98
  • Removed configure build command in favor of automatic updates during builds @Nycto #98
  • Added getRefreshRate function @ninovanhooff #95
  • Don't use refs for unmanaged bitmaps @Nycto #84
  • Fixed unfindable entries in sparsemap @Nycto #93
  • Fixed memory tracer reporting calls to deallocate unmanaged memory @Nycto #97
  • Completely elided memory tracing when disabled @Nycto #97
  • Reorganized code

Full Changelog: v0.21.0...v0.22.0

v0.21.0

28 Dec 17:07
405d0b2
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Full Changelog: v0.20.0...v0.21.0

v0.20.0

01 Oct 15:47
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Full Changelog: v0.13.0...v0.20.0

v0.13.0

18 Jan 17:52
c390085
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What's Changed

New Contributors

Full Changelog: v0.12.0...v0.13.0

v0.12.0

29 Nov 17:34
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What's Changed

  • Default to UTF8 when drawing text by @Nycto in #30
  • Add default values for getTextWidth args by @Nycto in #29
  • Dynamic PDX name by @paulstraw in #31
  • Implement drawTextAligned, drawTextInRect, getTextSize, getTextSizeInRect by @samdze in bd3c1b5

New Contributors

Also thanks to @ninovanhooff for his feedback and contributions!

Full Changelog: v0.11.2...v0.12.0

v0.11.2

18 Nov 16:42
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Fix std/random not compiling, add playdate.system.randomize, minor Lu…

v0.11.0

16 Nov 18:26
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Add basic Lua interoperability

v0.10.0

03 Aug 22:08
9de0d4e
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Move to a 100% Nim build system

v0.9.3

31 Jul 16:48
7edd981
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Clean nimble and CMake configs, make incremental builds work reliably

v0.9.0

29 Jul 20:07
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Moved the meta build system to CMake with support for incremental builds.