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More fine-grained leveldb locks #49

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olafurpg opened this issue Nov 22, 2017 · 1 comment
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More fine-grained leveldb locks #49

olafurpg opened this issue Nov 22, 2017 · 1 comment
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tech debt We should have addressed this yesterday

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@olafurpg
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In #45 we currently lock the global cache during the entire period of indexing a classpath. We should explore ways to minimize locking as much as possible, and also improve error handling (e.g., by retry) when the lock is taken.

@gabro gabro added the tech debt We should have addressed this yesterday label Dec 1, 2017
@olafurpg
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Fixed in #332. Now that we can mtags index Scala sources at ~800k loc/s we no longer need persistent caching so leveldb has been removed 🎉

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