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HARDWARE.C
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/********************************************************************
* *
* PSX specific functions *
* *
********************************************************************/
#include "incs.h"
#ifdef PSX
#include "..\..\global\striker.def" // defs for PSX striker
#include "..\..\striker\frontend\mod.def"
#include "..\..\striker\src\anim.def"
//#include "..\..\striker\movies\fruit\mod.def"
//#include "..\..\striker\movies\hotdog\mod.def"
#include "..\..\global\s01.h" // structs used by scene "s01" format
#include "sod.h"
#include "scene.h"
#include "datafile.h"
#include "sprite.h"
#include "frontend.h"
#include "gadget.h"
#include "hardware.h"
#include "polydraw.h" //psx structs
#include "font.h"
#include "text.h"
#include "plasma.h"
#include "render.h"
#include "anim.h"
//#include "test.h"
#include "mem.h"
#include "fvars.h"
#include "pad.h"
#include "camera.h"
#include "light.h"
#include "utils.h"
#include "io.h"
//#include "sound.h"
//#include "teamsel.h"
#include "options.h"
//#include "..\..\global\image.h"
#endif
/********************************************************************
* *
* Prototypes *
* *
********************************************************************/
void draw_bloke();
void clear_vram( UWORD x, UWORD y, UWORD w,UWORD h ,WORD r,WORD g,WORD b);
void draw_callback();
void vsync_callback();
void init_prim( DB *db, UBYTE clear, UBYTE dither );
void setup_system_font();
void set_tbar( WORD x, WORD y, WORD ht, POLY_F4 *prim, UBYTE r, UBYTE g, UBYTE b );
/********************************************************************
* *
* Vars *
* *
********************************************************************/
//Prim *spawned_sprite_primitive_list;
WORD frame_update;
volatile WORD frame_counter; // MUST BE VOLATILE ( for opt lev 3!! )
WORD print_debug_info;
WORD screen_z;
//ULONG oldstack;
WORD enable_display_timer;
WORD screen_xres, screen_yres;
DB *db[2],*cdb; /* current draw buffer */
void init_hardware()
{
//show_message("regraph3");
ResetGraph(3); /* reset graphic subsystem (0:cold,1:warm) */
SetGraphDebug(0); /* set debug mode (0:off, 1:monitor, 2:dump) */
#if NTSC==YES
SetVideoMode(MODE_NTSC);
#else
SetVideoMode(MODE_PAL);
#endif
#if DEBUG
SetDispMask(1); /* screen on */
#else
SetDispMask(1); /* screen orf */
#endif
EnterCriticalSection();
DrawSyncCallback( draw_callback );
VSyncCallback( vsync_callback );
ExitCriticalSection();
initialise_control_pads( 12, 3 ); // repeat delay and repeat speed
// clear_vram ( 0,0,1023,511, 67,28,171 ); // clear vram to this RGB
// clear_vram ( 640,0,1023,511, 0,0,0 ); // clear vram to this RGB
}
/*********************************************************************/
/* draw/frame finished callbacks */
/*********************************************************************/
void draw_callback()
{
gpu_bar_stop = GetRCnt( RCntCNT1); //GsGetVcount();
// draw_counter++;
// FntPrint("dc=%d\n",draw_counter);
}
void vsync_callback()
{
frame_counter++;
draw_bloke(); /** Animating bloke **/
//rand();
}
void clear_vram( UWORD x, UWORD y, UWORD w,UWORD h ,WORD r,WORD g,WORD b)
{
RECT rect;
setRECT ( &rect, x,y,w,h );
ClearImage ( &rect, r,g,b );
}
void init_display( WORD wd,WORD ht, BYTE bgr, BYTE bgg, BYTE bgb, WORD clear1, WORD clear2, WORD mode24 )
{
WORD cnt;
/*********
Clear1 : YES = clear all of vram
Clear2 : YES = clear screen before draw
***********/
//adjust height for NTSC
ht = 256; //NTSC?(ht/256)*240:ht;
screen_xres = wd;
screen_yres = ht;
DrawSync(0); // hang cpu until GPU has finished drawing
InitGeom(); // initialize geometry subsystem
SetGeomOffset( wd/2, ht/2); // set geom origin to centre of screen
SetGeomOffset( wd/2, 256/2); // set geom origin to centre of screen
screen_z = SCREEN_Z;
SetGeomScreen(SCREEN_Z); // distance to viewing-screen
GsInitVcount();
init_timer_bars(); // debug timer bars
/*********************************************************************/
/* initialize environment for double buffer */
/*********************************************************************/
DrawSync(0);
SetDefDrawEnv( &db[0]->draw, 0, 0, wd,ht );
SetDefDrawEnv( &db[1]->draw, 0, 256, wd,ht );
SetDefDispEnv( &db[0]->disp, 0, 256, wd,ht );
SetDefDispEnv( &db[1]->disp, 0, 0, wd,ht );
// SetDefDrawEnv( &db[0]->draw, 0, 0, 512,512 );
// SetDefDrawEnv( &db[1]->draw, 0, 0, 512,512 );
// SetDefDispEnv( &db[0]->disp, 0, 0, 512,512 );
// SetDefDispEnv( &db[1]->disp, 0, 0, 512,512 );
for ( cnt=0;cnt<2;cnt++ )
{
// hardware screen xy offs and wd/ht...
db[cnt]->disp.screen.x = config->screen_xpos; //SCREEN_X;
db[cnt]->disp.screen.y = 0; //config->screen_ypos; //SCREEN_Y;
db[cnt]->disp.screen.h = FRAME_HT;
db[cnt]->disp.screen.w = 256;
db[cnt]->disp.isrgb24 = mode24; // yes = 24bit no=16bit
init_prim(db[cnt], clear2, YES); //set dispbuff clear? , dither?
db[cnt]->buffnum = cnt;
setRGB0 ( &db[cnt]->draw, bgr,bgg,bgb );
}
// setup_system_font();
switch ( wd )
{
case 256: camera.x_aspect = 310; break;
case 320: camera.x_aspect = 311; break;
case 384: camera.x_aspect = 320; break;
case 512: camera.x_aspect = 315; break;
case 640: camera.x_aspect = 310; break;
}
VSync(0);
if ( clear1 )
{
clear_vram ( 0,0,wd,511, 0,0,0 ); // clear vram to this RGB
update_display();
cdb = (cdb==db[0])? db[1]: db[0];
ClearOTagR( cdb->ot, OT_SIZE); /* clear ordering table */
//swap_display_buffers();
update_display();
cdb = (cdb==db[0])? db[1]: db[0];
ClearOTagR( cdb->ot, OT_SIZE); /* clear ordering table */
//swap_display_buffers();
}
}
void set_defdispdraw()
{
WORD ht,wd;
wd = screen_xres;
ht = screen_yres;
SetDefDrawEnv( &db[0]->draw, 0, 0, wd,ht );
SetDefDrawEnv( &db[1]->draw, 0, 256, wd,ht );
SetDefDispEnv( &db[0]->disp, 0, 256, wd,ht );
SetDefDispEnv( &db[1]->disp, 0, 0, wd,ht );
}
#if DEBUG
void move_scnpos()
{
if ( joy[4].c & PAD_R1 )
{
FntPrint("pppppppp\n");
if ( joy[4].c & PAD_LT )
config->screen_xpos--;
if ( joy[4].c & PAD_RT )
config->screen_xpos++;
if ( joy[4].c & PAD_UP )
config->screen_ypos--;
if ( joy[4].c & PAD_DN )
config->screen_ypos++;
}
}
#endif
void alloc_screen_dbuffs()
{
db[0] = (DB *)allocate_mem ( 0,sizeof ( DB ));
db[1] = (DB *)allocate_mem ( 0,sizeof ( DB ));
db[0]->ot = allocate_mem ( 0,OT_SIZE * 4 );
db[1]->ot = allocate_mem ( 0,OT_SIZE * 4 ); // each entry is a long...
swap_screens();
swap_screens();
}
void init_prim( DB *db, UBYTE clear, UBYTE dither )
{
/***************************************************/
/* set drawing environment parameters */
/***************************************************/
db->draw.isbg = clear; /*clear*/
db->draw.dtd = dither; // Do Dither? Yup or Nope
db->draw.dfe = 0;
}
void wait_vblank()
{
if( frame_counter < frame_update )
while( frame_counter < frame_update );
else
{
frame_counter = frame_update-1;
while( frame_counter < frame_update )
{
}
}
frame_counter = 0;
cpu_bar_start =GsGetVcount();
}
void update_display()
{
// PutDispEnv(&cdb->disp); /* update display environnment */
// PutDrawEnv(&cdb->draw); /* update drawing environnment */
// DrawOTag ( (cdb->ot)+OT_SIZE-1 ); // process gpu ordering table
#if DEBUG
move_scnpos();
#endif
}
void switch_debug_info()
{
#if DEBUG == YES
if ( joy[0].db == PAD_SEL )
{
print_debug_info++;
if ( print_debug_info > 4 )
print_debug_info=0;
if ( print_debug_info == 1 )
SetDispMask(0);
else
SetDispMask(1);
}
#endif
}
void display_system_font()
{
if ( (print_debug_info == 0) || (print_debug_info == 3) )
FntFlush(-1);
}
void print_error ( WORD error_num, BYTE *text_string, WORD num )
{
#if DEBUG
printf("Error %d '%s' %d\n",error_num,text_string,num);
#endif
}
void enable_display( WORD time )
{
#if DEBUG
SetDispMask(1);
return;
#endif
if ( time )
enable_display_timer = time; // bg_loop will setdispmask(1) when time=0
else
{
VSync(0);
SetDispMask(1); //enable screen immediately
VSync(0);
enable_display_timer = -1; //dont enable in bg_loop
}
}
void disable_display()
{
#if DEBUG
SetDispMask(1);
return;
#endif
VSync(0);
SetDispMask(0); //switch screen off
VSync(0);
}
void adjust_hw_screen_pos()
{
cdb->disp.screen.x = config->screen_xpos;
cdb->disp.screen.y = config->screen_ypos;
}
void swap_screens()
{
cdb = (cdb==db[0])? db[1]: db[0];
}
/****************/
#if NTSC==NO
#define YOFFS 0
#else
#define YOFFS 8
#endif
#define MAX_ANIMMAN_FRAMES 43
#define ANIMMAN_TEX_X (0 << 0)
#define ANIMMAN_TEX_Y 256
#define ANIMMAN_CLUT_X 0
#define ANIMMAN_CLUT_Y 509
#define ANIMMAN_BPP _8BIT
#define ANIMMAN_W 64
#define ANIMMAN_H 64
#define ANIMMAN_POS_X (512-ANIMMAN_W-8)
#define ANIMMAN_POS_Y (256-ANIMMAN_H-8-YOFFS)
#define ANIMMAN_SAVE_X 960-512
#define ANIMMAN_SAVE_Y 128+256
WORD animating_man_active = 0; // 0=no : 1=preserve initial slice : 2=do him
WORD animating_man_frame;
#if 0
void start_animating_man()
{
show_loadscn( stub_present?NO:YES );
if ( stub_present == NO )
load_scene_materials ( LOADMAN_TEX, NO );
animating_man_active=YES;
VSync(0);
DrawSync(0);
}
#endif
void stop_animating_man()
{
WORD y;
WORD ys=5;
animating_man_active=NO;
ys=4;
for(y=0;y<128;y+=ys)
{
clear_vram( 0,y, 512, ys, 0,0,0 );
clear_vram( 0,255-ys-y, 512, ys, 0,0,0 );
VSync(0);
}
clear_vram( 0,0, 512, 512, 0,0,0 );
}
POLY_FT4 genprim;
void draw_bloke()
{
int x, y, w;
POLY_FT4 *ft4;
RECT rect;
if( animating_man_active )
{
/* Preserve initial background behind bloke. */
/*-------------------------------------------*/
if( animating_man_active == 1 )
{
setRECT( &rect, ANIMMAN_POS_X,ANIMMAN_POS_Y,ANIMMAN_W,ANIMMAN_H );
MoveImage( &rect, ANIMMAN_SAVE_X,ANIMMAN_SAVE_Y );
VSync(0);
animating_man_active = 2;
}
else
{
/* Restore backdrop behind bloke. */
/*--------------------------------*/
setRECT( &rect, ANIMMAN_SAVE_X,ANIMMAN_SAVE_Y,ANIMMAN_W,ANIMMAN_H );
MoveImage( &rect, ANIMMAN_POS_X,ANIMMAN_POS_Y );
/* Draw next frame of bloke to screen. */
/*-------------------------------------*/
/* Get next frame VRAM coords */
x = ANIMMAN_TEX_X;
x += ((animating_man_frame & 0xf) * ANIMMAN_W);
y = ANIMMAN_TEX_Y;
y += (animating_man_frame / 16) * ANIMMAN_H;
/* Setup prim */
ft4 = &genprim;
SetPolyFT4( ft4 );
SetSemiTrans( ft4, 0 );
SetShadeTex( ft4, 1 );
setRGB0( ft4, 128,128,128 );
setXYWH( ft4, ANIMMAN_POS_X, ANIMMAN_POS_Y, ANIMMAN_W, ANIMMAN_H );
setTPage( ft4, ANIMMAN_BPP, 0, x>>(2-ANIMMAN_BPP), y );
setClut( ft4, ANIMMAN_CLUT_X, ANIMMAN_CLUT_Y );
x &= ((256 >> (2-ANIMMAN_BPP)) - 1);
setUVWH( ft4, x, y, ANIMMAN_W, ANIMMAN_H );
DrawPrim( ft4 );
}
animating_man_frame++;
if ( animating_man_frame> MAX_ANIMMAN_FRAMES )
animating_man_frame=0;
}
}
/**************/
void show_loadscn( WORD load_it )
{
UBYTE *pak_file;
UBYTE *unpak_addr;
RECT rect={ 0,0, 512,256 };
return;
if ( load_it == YES )
clear_vram( 0,0,512,512, 0,0,0 );
VSync(0);
cdb = db[0];
PutDispEnv(&cdb->disp); /* update display environnment */
PutDrawEnv(&cdb->draw); /* update display environnment */
if ( load_it )
{
push(0);
unpak_addr = allocate_mem( 0, (512*256*2)+256 );
pak_file = read_datafile_alloc( LOADPIC );
unpropak( pak_file, unpak_addr );
DrawSync(0);
LoadImage( &rect, (ULONG *)unpak_addr+5 );
pop(0);
}
VSync(0);
VSync(0);
cdb = db[1];
PutDispEnv(&cdb->disp); /* update display environnment */
}